osu/osu.Game/Beatmaps/Drawables
Dean Herbert 4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
..
BeatmapBackgroundSprite.cs Make many internal classes and methods public 2017-11-21 12:06:16 +09:00
BeatmapGroup.cs BeatmapSet and manager can not be null in BeatmapGroup.cs 2017-11-07 23:10:06 +01:00
BeatmapPanel.cs beatmap can not be null in BeatmapPanel.cs 2017-11-07 23:13:32 +01:00
BeatmapSetCover.cs set can not be null in BeatmapSetCover.cs 2017-11-07 23:13:56 +01:00
BeatmapSetHeader.cs panels can not be null in BeatmapSetHeader.cs 2017-11-07 23:15:51 +01:00
DifficultyColouredContainer.cs beatmap can not be null in DifficultyColouredContainer.cs 2017-11-07 23:17:45 +01:00
DifficultyIcon.cs beatmap can not be null in DifficultyIcon.cs 2017-11-07 23:13:09 +01:00
Panel.cs