osu/osu.Game.Tournament/Screens/Ladder/Components/DrawableMatchPairing.cs

199 lines
6.6 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.MathUtils;
using OpenTK;
using OpenTK.Input;
using SixLabors.Primitives;
namespace osu.Game.Tournament.Screens.Ladder.Components
{
public class DrawableMatchPairing : CompositeDrawable
{
public readonly MatchPairing Pairing;
private readonly FillFlowContainer<DrawableMatchTeam> flow;
private DrawableMatchPairing progression;
private readonly Bindable<TournamentConditions> conditions = new Bindable<TournamentConditions>();
private readonly Path path;
public DrawableMatchPairing Progression
{
get => progression;
set
{
if (progression == value) return;
progression = value;
if (LoadState == LoadState.Loaded)
updateProgression();
path.FadeInFromZero(200);
}
}
private Vector2 progressionStart;
private Vector2 progressionEnd;
private const float line_width = 2;
public DrawableMatchPairing(MatchPairing pairing)
{
Pairing = pairing;
Position = new Vector2(pairing.Position.X, pairing.Position.Y);
AutoSizeAxes = Axes.Both;
Margin = new MarginPadding(5);
InternalChildren = new Drawable[]
{
flow = new FillFlowContainer<DrawableMatchTeam>
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(2)
},
path = new Path
{
Alpha = 0,
BypassAutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreRight,
PathWidth = line_width,
},
};
pairing.Team1.BindValueChanged(_ => updateTeams());
pairing.Team2.BindValueChanged(_ => updateTeams());
pairing.Team1Score.BindValueChanged(_ => updateWinConditions());
pairing.Team2Score.BindValueChanged(_ => updateWinConditions());
pairing.Completed.BindValueChanged(_ => updateProgression());
updateTeams();
}
[BackgroundDependencyLoader(true)]
private void load(Bindable<TournamentConditions> conditions)
{
this.conditions.BindValueChanged(_ => updateWinConditions());
if (conditions != null)
this.conditions.BindTo(conditions);
}
private void updateProgression()
{
if (progression == null)
{
path.Positions = new List<Vector2>();
return;
}
Vector2 getCenteredVector(Vector2 top, Vector2 bottom) => new Vector2(top.X, top.Y + (bottom.Y - top.Y) / 2);
const float padding = 5;
var start = getCenteredVector(ScreenSpaceDrawQuad.TopRight, ScreenSpaceDrawQuad.BottomRight);
var end = getCenteredVector(progression.ScreenSpaceDrawQuad.TopLeft, progression.ScreenSpaceDrawQuad.BottomLeft);
bool progressionAbove = progression.ScreenSpaceDrawQuad.TopLeft.Y < ScreenSpaceDrawQuad.TopLeft.Y;
bool progressionToRight = progression.ScreenSpaceDrawQuad.TopLeft.X > ScreenSpaceDrawQuad.TopLeft.X;
if (!Precision.AlmostEquals(progressionStart, start) || !Precision.AlmostEquals(progressionEnd, end))
{
progressionStart = start;
progressionEnd = end;
path.Origin = progressionAbove ? Anchor.y2 : Anchor.y0;
path.Y = progressionAbove ? line_width : -line_width;
path.Origin |= progressionToRight ? Anchor.x0 : Anchor.x2;
//path.X = progressionToRight ? line_width : -line_width;
Vector2 startPosition = path.ToLocalSpace(start) + new Vector2(padding, 0);
Vector2 endPosition = path.ToLocalSpace(end) + new Vector2(-padding, 0);
Vector2 intermediate1 = startPosition + new Vector2(padding, 0);
Vector2 intermediate2 = new Vector2(intermediate1.X, endPosition.Y);
path.Positions = new List<Vector2>
{
startPosition,
intermediate1,
intermediate2,
endPosition
};
}
var destinationForWinner = progressionAbove ? progression.Pairing.Team2 : progression.Pairing.Team1;
destinationForWinner.Value = Pairing.Winner;
}
protected override void UpdateAfterAutoSize()
{
base.UpdateAfterAutoSize();
updateProgression();
}
private void updateWinConditions()
{
if (conditions.Value == null) return;
Pairing.Completed.Value = Pairing.Team1Score.Value + Pairing.Team2Score.Value >= conditions.Value.BestOf;
}
protected override void LoadComplete()
{
base.LoadComplete();
updateTeams();
}
private void updateTeams()
{
if (LoadState != LoadState.Loaded)
return;
// todo: teams may need to be bindable for transitions at a later point.
if (Pairing.Team1.Value == null || Pairing.Team2.Value == null)
Pairing.CancelMatchStart();
flow.Children = new[]
{
new DrawableMatchTeam(Pairing.Team1, Pairing),
new DrawableMatchTeam(Pairing.Team2, Pairing)
};
SchedulerAfterChildren.Add(() => Scheduler.Add(updateProgression));
updateWinConditions();
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => args.Button == MouseButton.Left;
protected override bool OnDragStart(InputState state) => true;
protected override bool OnDrag(InputState state)
{
if (base.OnDrag(state)) return true;
this.MoveToOffset(state.Mouse.Delta);
var pos = Position;
Pairing.Position = new Point((int)pos.X, (int)pos.Y);
return true;
}
}
}