mirror of https://github.com/ppy/osu
265 lines
9.7 KiB
C#
265 lines
9.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.IPC;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens.Gameplay;
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using osu.Game.Tournament.Screens.Gameplay.Components;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Tournament.Screens.MapPool
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{
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public class MapPoolScreen : TournamentScreen
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{
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private readonly FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>> mapFlows;
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private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
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[Resolved(canBeNull: true)]
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private TournamentSceneManager sceneManager { get; set; }
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private TeamColour pickColour;
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private ChoiceType pickType;
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private readonly OsuButton buttonRedBan;
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private readonly OsuButton buttonBlueBan;
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private readonly OsuButton buttonRedPick;
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private readonly OsuButton buttonBluePick;
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public MapPoolScreen()
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{
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InternalChildren = new Drawable[]
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{
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new TourneyVideo("mappool")
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{
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Loop = true,
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RelativeSizeAxes = Axes.Both,
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},
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new MatchHeader(),
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mapFlows = new FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>
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{
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Y = 160,
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Spacing = new Vector2(10, 10),
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Direction = FillDirection.Vertical,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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new ControlPanel
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{
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Children = new Drawable[]
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{
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new TournamentSpriteText
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{
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Text = "Current Mode"
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},
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buttonRedBan = new TourneyButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Red Ban",
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Action = () => setMode(TeamColour.Red, ChoiceType.Ban)
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},
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buttonBlueBan = new TourneyButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Blue Ban",
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Action = () => setMode(TeamColour.Blue, ChoiceType.Ban)
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},
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buttonRedPick = new TourneyButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Red Pick",
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Action = () => setMode(TeamColour.Red, ChoiceType.Pick)
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},
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buttonBluePick = new TourneyButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Blue Pick",
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Action = () => setMode(TeamColour.Blue, ChoiceType.Pick)
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},
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new ControlPanel.Spacer(),
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new TourneyButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Reset",
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Action = reset
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},
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new ControlPanel.Spacer(),
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(MatchIPCInfo ipc)
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{
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currentMatch.BindValueChanged(matchChanged);
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currentMatch.BindTo(LadderInfo.CurrentMatch);
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ipc.Beatmap.BindValueChanged(beatmapChanged);
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}
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private void beatmapChanged(ValueChangedEvent<BeatmapInfo> beatmap)
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{
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if (currentMatch.Value == null || currentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) < 2)
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return;
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// if bans have already been placed, beatmap changes result in a selection being made autoamtically
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if (beatmap.NewValue.OnlineBeatmapID != null)
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addForBeatmap(beatmap.NewValue.OnlineBeatmapID.Value);
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}
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private void setMode(TeamColour colour, ChoiceType choiceType)
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{
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pickColour = colour;
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pickType = choiceType;
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static Color4 setColour(bool active) => active ? Color4.White : Color4.Gray;
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buttonRedBan.Colour = setColour(pickColour == TeamColour.Red && pickType == ChoiceType.Ban);
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buttonBlueBan.Colour = setColour(pickColour == TeamColour.Blue && pickType == ChoiceType.Ban);
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buttonRedPick.Colour = setColour(pickColour == TeamColour.Red && pickType == ChoiceType.Pick);
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buttonBluePick.Colour = setColour(pickColour == TeamColour.Blue && pickType == ChoiceType.Pick);
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}
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private void setNextMode()
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{
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const TeamColour roll_winner = TeamColour.Red; //todo: draw from match
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var nextColour = (currentMatch.Value.PicksBans.LastOrDefault()?.Team ?? roll_winner) == TeamColour.Red ? TeamColour.Blue : TeamColour.Red;
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if (pickType == ChoiceType.Ban && currentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2)
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setMode(pickColour, ChoiceType.Pick);
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else
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setMode(nextColour, currentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2 ? ChoiceType.Pick : ChoiceType.Ban);
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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var maps = mapFlows.Select(f => f.FirstOrDefault(m => m.ReceivePositionalInputAt(e.ScreenSpaceMousePosition)));
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var map = maps.FirstOrDefault(m => m != null);
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if (map != null)
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{
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if (e.Button == MouseButton.Left && map.Beatmap.OnlineBeatmapID != null)
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addForBeatmap(map.Beatmap.OnlineBeatmapID.Value);
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else
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{
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var existing = currentMatch.Value.PicksBans.FirstOrDefault(p => p.BeatmapID == map.Beatmap.OnlineBeatmapID);
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if (existing != null)
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{
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currentMatch.Value.PicksBans.Remove(existing);
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setNextMode();
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}
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}
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return true;
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}
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return base.OnMouseDown(e);
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}
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private void reset()
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{
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currentMatch.Value.PicksBans.Clear();
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setNextMode();
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}
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private ScheduledDelegate scheduledChange;
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private void addForBeatmap(int beatmapId)
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{
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if (currentMatch.Value == null)
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return;
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if (currentMatch.Value.Round.Value.Beatmaps.All(b => b.BeatmapInfo.OnlineBeatmapID != beatmapId))
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// don't attempt to add if the beatmap isn't in our pool
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return;
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if (currentMatch.Value.PicksBans.Any(p => p.BeatmapID == beatmapId))
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// don't attempt to add if already exists.
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return;
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currentMatch.Value.PicksBans.Add(new BeatmapChoice
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{
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Team = pickColour,
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Type = pickType,
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BeatmapID = beatmapId
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});
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setNextMode();
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if (pickType == ChoiceType.Pick && currentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
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{
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scheduledChange?.Cancel();
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scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000);
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}
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}
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private void matchChanged(ValueChangedEvent<TournamentMatch> match)
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{
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mapFlows.Clear();
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int totalRows = 0;
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if (match.NewValue.Round.Value != null)
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{
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FillFlowContainer<TournamentBeatmapPanel> currentFlow = null;
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string currentMod = null;
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int flowCount = 0;
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foreach (var b in match.NewValue.Round.Value.Beatmaps)
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{
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if (currentFlow == null || currentMod != b.Mods)
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{
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mapFlows.Add(currentFlow = new FillFlowContainer<TournamentBeatmapPanel>
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{
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Spacing = new Vector2(10, 5),
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Direction = FillDirection.Full,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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});
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currentMod = b.Mods;
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totalRows++;
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flowCount = 0;
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}
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if (++flowCount > 2)
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{
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totalRows++;
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flowCount = 1;
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}
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currentFlow.Add(new TournamentBeatmapPanel(b.BeatmapInfo, b.Mods)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Height = 42,
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});
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}
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}
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mapFlows.Padding = new MarginPadding(5)
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{
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// remove horizontal padding to increase flow width to 3 panels
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Horizontal = totalRows > 9 ? 0 : 100
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};
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}
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}
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}
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