mirror of https://github.com/ppy/osu
59 lines
1.8 KiB
C#
59 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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{
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[TestFixture]
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public class TestSceneDrawableHit : TaikoSkinnableTestScene
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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AddStep("Centre hit", () => SetContents(() => new DrawableHit(createHitAtCurrentTime())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}));
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AddStep("Centre hit (strong)", () => SetContents(() => new DrawableHit(createHitAtCurrentTime(true))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}));
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AddStep("Rim hit", () => SetContents(() => new DrawableHit(createHitAtCurrentTime())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}));
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AddStep("Rim hit (strong)", () => SetContents(() => new DrawableHit(createHitAtCurrentTime(true))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}));
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}
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private Hit createHitAtCurrentTime(bool strong = false)
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{
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var hit = new Hit
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{
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IsStrong = strong,
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StartTime = Time.Current + 3000,
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};
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hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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return hit;
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}
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}
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}
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