osu/osu.Game/Graphics/Containers/ParallaxContainer.cs
2016-11-10 16:42:29 -05:00

49 lines
1.2 KiB
C#

using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Input;
using OpenTK;
using osu.Framework;
using osu.Framework.Allocation;
namespace osu.Game.Graphics.Containers
{
class ParallaxContainer : Container
{
public float ParallaxAmount = 0.02f;
public override bool Contains(Vector2 screenSpacePos) => true;
public ParallaxContainer()
{
RelativeSizeAxes = Axes.Both;
}
private Container content;
protected override Container<Drawable> Content => content;
[Initializer]
private void Load()
{
AddInternal(content = new Container()
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
}
protected override bool OnMouseMove(InputState state)
{
content.Position = (state.Mouse.Position - DrawSize / 2) * ParallaxAmount;
return base.OnMouseMove(state);
}
protected override void Update()
{
base.Update();
content.Scale = new Vector2(1 + ParallaxAmount);
}
}
}