osu/osu.Game.Rulesets.Taiko
2020-12-16 13:40:15 +09:00
..
Audio Replace all usage of IBindableList.GetBoundCopy 2020-11-04 15:29:14 +09:00
Beatmaps Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Difficulty Remove unecessary using references. 2020-10-02 19:41:24 +02:00
Edit Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Judgements Adjust health increase for drum roll tick to match new max result 2020-10-03 12:16:22 +02:00
Mods Reword taiko easy mod description to fit others better 2020-11-16 20:24:04 +01:00
Objects Merge branch 'master' into taiko-strong-state-refactor 2020-12-15 11:46:52 +09:00
Properties
Replays Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
Resources
Scoring Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Skinning Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
UI Merge branch 'master' into add-bundle-header 2020-12-16 13:40:15 +09:00
osu.Game.Rulesets.Taiko.csproj
TaikoInputManager.cs
TaikoRuleset.cs Adjust namespace 2020-12-07 12:30:25 +09:00
TaikoSkinComponent.cs
TaikoSkinComponents.cs Reintroduce KiaiHitExplosion as skinnable 2020-11-12 18:29:22 +09:00