osu/osu.Game/Rulesets/Difficulty/Utils
Samuel Cattini-Schultz fe66b84bed Implement dynamic previous hitobject retention for Skill class
There is no reason we should be limiting skills to knowing only the previous 2 objects. This originally existed as an angle implementation detail of the original pp+ codebase which made its way here, but didn't get used in the same way.
2021-04-03 20:28:51 +11:00
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LimitedCapacityQueue.cs Fix wrong mono streak length handling in corner case 2020-09-10 20:50:26 +02:00
ReverseQueue.cs Implement dynamic previous hitobject retention for Skill class 2021-04-03 20:28:51 +11:00