osu/osu.Game.Tests/Rulesets/TestSceneRulesetSkinProvidingContainer.cs
Salman Ahmed fe48ce4bd5 Remove unaccessed field
It was a warning...
2021-06-11 00:58:06 +03:00

60 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Rulesets;
using osu.Game.Skinning;
using osu.Game.Tests.Testing;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Rulesets
{
public class TestSceneRulesetSkinProvidingContainer : OsuTestScene
{
private SkinRequester requester;
protected override Ruleset CreateRuleset() => new TestSceneRulesetDependencies.TestRuleset();
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = new RulesetSkinProvidingContainer(Ruleset.Value.CreateInstance(), Beatmap.Value.Beatmap, Beatmap.Value.Skin)
.WithChild(requester = new SkinRequester());
});
[Test]
public void TestRulesetResources()
{
AddAssert("ruleset texture retrieved via skin", () => requester.GetTexture("test-image") != null);
AddAssert("ruleset sample retrieved via skin", () => requester.GetSample(new SampleInfo("test-sample")) != null);
}
private class SkinRequester : Drawable, ISkin
{
private ISkinSource skin;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
this.skin = skin;
}
public Drawable GetDrawableComponent(ISkinComponent component) => skin.GetDrawableComponent(component);
public Texture GetTexture(string componentName, WrapMode wrapModeS = default, WrapMode wrapModeT = default) => skin.GetTexture(componentName);
public ISample GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
}
}
}