mirror of
https://github.com/ppy/osu
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288 lines
12 KiB
C#
288 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
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public class DifficultyIcon : CompositeDrawable, IHasCustomTooltip
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{
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private readonly Container iconContainer;
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/// <summary>
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/// Size of this difficulty icon.
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/// </summary>
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public new Vector2 Size
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{
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get => iconContainer.Size;
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set => iconContainer.Size = value;
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}
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[NotNull]
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private readonly BeatmapInfo beatmap;
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[CanBeNull]
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private readonly RulesetInfo ruleset;
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[CanBeNull]
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private readonly IReadOnlyList<Mod> mods;
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private readonly bool shouldShowTooltip;
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private readonly bool performBackgroundDifficultyLookup;
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private readonly Bindable<StarDifficulty> difficultyBindable = new Bindable<StarDifficulty>();
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private Drawable background;
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/// <summary>
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/// Creates a new <see cref="DifficultyIcon"/> with a given <see cref="RulesetInfo"/> and <see cref="Mod"/> combination.
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/// </summary>
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/// <param name="beatmap">The beatmap to show the difficulty of.</param>
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/// <param name="ruleset">The ruleset to show the difficulty with.</param>
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/// <param name="mods">The mods to show the difficulty with.</param>
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/// <param name="shouldShowTooltip">Whether to display a tooltip when hovered.</param>
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public DifficultyIcon([NotNull] BeatmapInfo beatmap, [CanBeNull] RulesetInfo ruleset, [CanBeNull] IReadOnlyList<Mod> mods, bool shouldShowTooltip = true)
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: this(beatmap, shouldShowTooltip)
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{
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this.ruleset = ruleset ?? beatmap.Ruleset;
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this.mods = mods ?? Array.Empty<Mod>();
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}
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/// <summary>
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/// Creates a new <see cref="DifficultyIcon"/> that follows the currently-selected ruleset and mods.
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/// </summary>
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/// <param name="beatmap">The beatmap to show the difficulty of.</param>
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/// <param name="shouldShowTooltip">Whether to display a tooltip when hovered.</param>
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/// <param name="performBackgroundDifficultyLookup">Whether to perform difficulty lookup (including calculation if necessary).</param>
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public DifficultyIcon([NotNull] BeatmapInfo beatmap, bool shouldShowTooltip = true, bool performBackgroundDifficultyLookup = true)
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{
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this.beatmap = beatmap ?? throw new ArgumentNullException(nameof(beatmap));
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this.shouldShowTooltip = shouldShowTooltip;
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this.performBackgroundDifficultyLookup = performBackgroundDifficultyLookup;
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AutoSizeAxes = Axes.Both;
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InternalChild = iconContainer = new Container { Size = new Vector2(20f) };
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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iconContainer.Children = new Drawable[]
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{
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new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(0.84f),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.08f),
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Type = EdgeEffectType.Shadow,
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Radius = 5,
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},
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Child = background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.ForDifficultyRating(beatmap.DifficultyRating) // Default value that will be re-populated once difficulty calculation completes
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},
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},
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new ConstrainedIconContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
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Icon = (ruleset ?? beatmap.Ruleset)?.CreateInstance()?.CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle }
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},
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};
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if (performBackgroundDifficultyLookup)
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iconContainer.Add(new DelayedLoadUnloadWrapper(() => new DifficultyRetriever(beatmap, ruleset, mods) { StarDifficulty = { BindTarget = difficultyBindable } }, 0));
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else
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difficultyBindable.Value = new StarDifficulty(beatmap.StarDifficulty, 0);
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difficultyBindable.BindValueChanged(difficulty => background.Colour = colours.ForDifficultyRating(difficulty.NewValue.DifficultyRating));
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}
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public ITooltip GetCustomTooltip() => new DifficultyIconTooltip();
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public object TooltipContent => shouldShowTooltip ? new DifficultyIconTooltipContent(beatmap, difficultyBindable) : null;
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private class DifficultyRetriever : Component
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{
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public readonly Bindable<StarDifficulty> StarDifficulty = new Bindable<StarDifficulty>();
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private readonly BeatmapInfo beatmap;
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private readonly RulesetInfo ruleset;
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private readonly IReadOnlyList<Mod> mods;
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private CancellationTokenSource difficultyCancellation;
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; }
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public DifficultyRetriever(BeatmapInfo beatmap, RulesetInfo ruleset, IReadOnlyList<Mod> mods)
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{
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this.beatmap = beatmap;
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this.ruleset = ruleset;
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this.mods = mods;
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}
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private IBindable<StarDifficulty?> localStarDifficulty;
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[BackgroundDependencyLoader]
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private void load()
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{
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difficultyCancellation = new CancellationTokenSource();
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localStarDifficulty = ruleset != null
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? difficultyCache.GetBindableDifficulty(beatmap, ruleset, mods, difficultyCancellation.Token)
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: difficultyCache.GetBindableDifficulty(beatmap, difficultyCancellation.Token);
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localStarDifficulty.BindValueChanged(d =>
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{
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if (d.NewValue is StarDifficulty diff)
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StarDifficulty.Value = diff;
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});
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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difficultyCancellation?.Cancel();
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}
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}
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private class DifficultyIconTooltipContent
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{
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public readonly BeatmapInfo Beatmap;
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public readonly IBindable<StarDifficulty> Difficulty;
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public DifficultyIconTooltipContent(BeatmapInfo beatmap, IBindable<StarDifficulty> difficulty)
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{
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Beatmap = beatmap;
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Difficulty = difficulty;
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}
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}
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private class DifficultyIconTooltip : VisibilityContainer, ITooltip
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{
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private readonly OsuSpriteText difficultyName, starRating;
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private readonly Box background;
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private readonly FillFlowContainer difficultyFlow;
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public DifficultyIconTooltip()
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{
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AutoSizeAxes = Axes.Both;
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Masking = true;
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CornerRadius = 5;
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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AutoSizeDuration = 200,
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AutoSizeEasing = Easing.OutQuint,
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Direction = FillDirection.Vertical,
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Padding = new MarginPadding(10),
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Children = new Drawable[]
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{
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difficultyName = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold),
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},
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difficultyFlow = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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starRating = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular),
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},
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new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Margin = new MarginPadding { Left = 4 },
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Icon = FontAwesome.Solid.Star,
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Size = new Vector2(12),
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},
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}
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}
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}
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}
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};
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}
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[Resolved]
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private OsuColour colours { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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background.Colour = colours.Gray3;
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}
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private readonly IBindable<StarDifficulty> starDifficulty = new Bindable<StarDifficulty>();
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public bool SetContent(object content)
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{
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if (!(content is DifficultyIconTooltipContent iconContent))
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return false;
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difficultyName.Text = iconContent.Beatmap.Version;
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starDifficulty.UnbindAll();
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starDifficulty.BindTo(iconContent.Difficulty);
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starDifficulty.BindValueChanged(difficulty =>
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{
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starRating.Text = $"{difficulty.NewValue.Stars:0.##}";
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difficultyFlow.Colour = colours.ForDifficultyRating(difficulty.NewValue.DifficultyRating, true);
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}, true);
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return true;
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}
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public void Move(Vector2 pos) => Position = pos;
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protected override void PopIn() => this.FadeIn(200, Easing.OutQuint);
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protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
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}
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}
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}
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