osu/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayerLoader.cs

38 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Play;
namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
public class MultiplayerPlayerLoader : PlayerLoader
{
public bool GameplayPassed => player?.GameplayState.HasPassed == true;
[Resolved]
private MultiplayerClient multiplayerClient { get; set; }
private Player player;
public MultiplayerPlayerLoader(Func<Player> createPlayer)
: base(createPlayer)
{
}
protected override bool ReadyForGameplay =>
base.ReadyForGameplay
// The server is forcefully starting gameplay.
|| multiplayerClient.LocalUser?.State == MultiplayerUserState.Playing;
public override void OnSuspending(ScreenTransitionEvent e)
{
base.OnSuspending(e);
player = (Player)e.Next;
}
}
}