osu/osu.Game/Rulesets
2022-01-12 16:39:36 +09:00
..
Configuration Switch realm ruleset configuration to use ruleset's ShortName as key 2021-11-22 18:52:00 +09:00
Difficulty Remove using 2021-12-21 13:44:20 +03:00
Edit Use ExpandingButtonContainer in editor composer 2022-01-06 21:10:45 +09:00
Filter Rename all remaining cases 2021-10-03 00:55:29 +09:00
Judgements Fix osu! judgements getting scaled twice over different durations 2021-09-02 16:31:43 +09:00
Mods Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
Objects Use slider snapping more liberally to match user expectations 2022-01-07 16:02:04 +01:00
Replays
Scoring Fix HUD unstable rate counter not including judgements before load complete 2021-11-11 13:36:05 +01:00
Timing Rename ApproachRate to ScrollSpeed for now (to reduce complexity/confusion) 2021-09-06 21:06:13 +09:00
UI Fix calculation of most common beat length for mania scroll speed 2022-01-11 11:00:30 +09:00
EFRulesetInfo.cs Rename EF classes to allow for shit to hit the fan 2022-01-12 16:39:36 +09:00
ILegacyRuleset.cs
IRulesetConfigCache.cs Extract interface for ruleset config cache 2021-12-23 18:59:02 +01:00
IRulesetInfo.cs Add missing equality implementations on IRulesetInfo 2021-12-03 18:01:45 +09:00
IRulesetStore.cs Add IRulesetStore to allow for transitional usage in upcoming manager classes 2021-12-03 17:57:40 +09:00
Ruleset.cs Update mock RulesetInfo usage to set OnlineID instead of ID 2021-11-24 15:50:26 +09:00
RulesetConfigCache.cs Remove test-specific logic from RulesetConfigCache 2021-12-23 19:42:26 +01:00
RulesetInfo.cs Add required properties to make realm models backwards compatible 2022-01-12 16:39:36 +09:00
RulesetLoadException.cs Throw again to ensure correct available state is set 2021-11-11 17:39:36 +09:00
RulesetSelector.cs
RulesetStore.cs Add IRulesetStore to allow for transitional usage in upcoming manager classes 2021-12-03 17:57:40 +09:00