osu/osu.Game/Graphics/UserInterface/SearchTextBox.cs
2023-06-24 01:00:03 +09:00

74 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Resources.Localisation.Web;
using osuTK.Input;
namespace osu.Game.Graphics.UserInterface
{
public partial class SearchTextBox : FocusedTextBox
{
protected virtual bool AllowCommit => false;
public SearchTextBox()
{
Height = 35;
PlaceholderText = HomeStrings.SearchPlaceholder;
}
public override bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
{
switch (e.Action)
{
case PlatformAction.MoveBackwardLine:
case PlatformAction.MoveForwardLine:
// Shift+delete is handled via PlatformAction on macOS. this is not so useful in the context of a SearchTextBox
// as we do not allow arrow key navigation in the first place (ie. the caret should always be at the end of text)
// Avoid handling it here to allow other components to potentially consume the shortcut.
case PlatformAction.DeleteForwardChar:
return false;
}
return base.OnPressed(e);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (!e.ControlPressed && !e.ShiftPressed)
{
switch (e.Key)
{
case Key.Left:
case Key.Right:
case Key.Up:
case Key.Down:
return false;
}
}
if (!AllowCommit)
{
switch (e.Key)
{
case Key.KeypadEnter:
case Key.Enter:
return false;
}
}
if (e.ShiftPressed)
{
switch (e.Key)
{
case Key.Delete:
return false;
}
}
return base.OnKeyDown(e);
}
}
}