mirror of
https://github.com/ppy/osu
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74 lines
2.2 KiB
C#
74 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Resources.Localisation.Web;
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using osuTK.Input;
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namespace osu.Game.Graphics.UserInterface
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{
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public partial class SearchTextBox : FocusedTextBox
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{
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protected virtual bool AllowCommit => false;
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public SearchTextBox()
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{
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Height = 35;
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PlaceholderText = HomeStrings.SearchPlaceholder;
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}
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public override bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
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{
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switch (e.Action)
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{
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case PlatformAction.MoveBackwardLine:
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case PlatformAction.MoveForwardLine:
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// Shift+delete is handled via PlatformAction on macOS. this is not so useful in the context of a SearchTextBox
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// as we do not allow arrow key navigation in the first place (ie. the caret should always be at the end of text)
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// Avoid handling it here to allow other components to potentially consume the shortcut.
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case PlatformAction.DeleteForwardChar:
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return false;
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}
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return base.OnPressed(e);
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (!e.ControlPressed && !e.ShiftPressed)
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{
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switch (e.Key)
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{
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case Key.Left:
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case Key.Right:
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case Key.Up:
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case Key.Down:
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return false;
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}
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}
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if (!AllowCommit)
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{
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switch (e.Key)
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{
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case Key.KeypadEnter:
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case Key.Enter:
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return false;
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}
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}
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if (e.ShiftPressed)
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{
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switch (e.Key)
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{
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case Key.Delete:
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return false;
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}
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}
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return base.OnKeyDown(e);
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}
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}
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}
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