osu/osu.Game/Beatmaps/Formats
Dean Herbert fd3f4a9e7b
Preserve storyboard events when saving a beatmap in the editor
Until we have full encoding support for storyboards, this stop-gap
measure ensures that storyboards don't just disappear from existence.
2024-04-30 00:01:56 +08:00
..
Decoder.cs Apply NRT to osu.Game.Betamaps.Formats namespace 2023-08-16 19:37:24 +09:00
IHasComboColours.cs Apply NRT to osu.Game.Betamaps.Formats namespace 2023-08-16 19:37:24 +09:00
IHasCustomColours.cs
JsonBeatmapDecoder.cs
LegacyBeatmapDecoder.cs Preserve storyboard events when saving a beatmap in the editor 2024-04-30 00:01:56 +08:00
LegacyBeatmapEncoder.cs Preserve storyboard events when saving a beatmap in the editor 2024-04-30 00:01:56 +08:00
LegacyDecoder.cs Remove all usage of LegacyDifficultyControlPoint 2023-09-07 17:41:57 +09:00
LegacyDifficultyCalculatorBeatmapDecoder.cs
LegacyStoryboardDecoder.cs Apply transforms to storyboard videos 2024-04-22 18:43:15 +08:00
Parsing.cs