osu/osu.Game/Rulesets/UI/DrawableRulesetDependencies.cs
2020-08-06 21:53:20 +09:00

151 lines
5.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Game.Rulesets.Configuration;
namespace osu.Game.Rulesets.UI
{
public class DrawableRulesetDependencies : DependencyContainer, IDisposable
{
/// <summary>
/// The texture store to be used for the ruleset.
/// </summary>
public TextureStore TextureStore { get; }
/// <summary>
/// The sample store to be used for the ruleset.
/// </summary>
/// <remarks>
/// This is the local sample store pointing to the ruleset sample resources,
/// the cached sample store (<see cref="FallbackSampleStore"/>) retrieves from
/// this store and falls back to the parent store if this store doesn't have the requested sample.
/// </remarks>
public ISampleStore SampleStore { get; }
/// <summary>
/// The ruleset config manager.
/// </summary>
public IRulesetConfigManager RulesetConfigManager { get; private set; }
public DrawableRulesetDependencies(Ruleset ruleset, IReadOnlyDependencyContainer parent)
: base(parent)
{
var resources = ruleset.CreateResourceStore();
if (resources != null)
{
TextureStore = new TextureStore(new TextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, @"Textures")));
TextureStore.AddStore(parent.Get<TextureStore>());
Cache(TextureStore);
SampleStore = parent.Get<AudioManager>().GetSampleStore(new NamespacedResourceStore<byte[]>(resources, @"Samples"));
SampleStore.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
CacheAs<ISampleStore>(new FallbackSampleStore(SampleStore, parent.Get<ISampleStore>()));
}
RulesetConfigManager = parent.Get<RulesetConfigCache>().GetConfigFor(ruleset);
if (RulesetConfigManager != null)
Cache(RulesetConfigManager);
}
#region Disposal
~DrawableRulesetDependencies()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private bool isDisposed;
protected void Dispose(bool disposing)
{
if (isDisposed)
return;
isDisposed = true;
SampleStore?.Dispose();
RulesetConfigManager = null;
}
#endregion
}
/// <summary>
/// A sample store which adds a fallback source.
/// </summary>
/// <remarks>
/// This is a temporary implementation to workaround ISampleStore limitations.
/// </remarks>
public class FallbackSampleStore : ISampleStore
{
private readonly ISampleStore primary;
private readonly ISampleStore secondary;
public FallbackSampleStore(ISampleStore primary, ISampleStore secondary)
{
this.primary = primary;
this.secondary = secondary;
}
public SampleChannel Get(string name) => primary.Get(name) ?? secondary.Get(name);
public Task<SampleChannel> GetAsync(string name) => primary.GetAsync(name) ?? secondary.GetAsync(name);
public Stream GetStream(string name) => primary.GetStream(name) ?? secondary.GetStream(name);
public IEnumerable<string> GetAvailableResources() => throw new NotSupportedException();
public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotSupportedException();
public BindableNumber<double> Volume => throw new NotSupportedException();
public BindableNumber<double> Balance => throw new NotSupportedException();
public BindableNumber<double> Frequency => throw new NotSupportedException();
public BindableNumber<double> Tempo => throw new NotSupportedException();
public IBindable<double> GetAggregate(AdjustableProperty type) => throw new NotSupportedException();
public IBindable<double> AggregateVolume => throw new NotSupportedException();
public IBindable<double> AggregateBalance => throw new NotSupportedException();
public IBindable<double> AggregateFrequency => throw new NotSupportedException();
public IBindable<double> AggregateTempo => throw new NotSupportedException();
public int PlaybackConcurrency
{
get => throw new NotSupportedException();
set => throw new NotSupportedException();
}
public void Dispose()
{
}
}
}