osu/osu.Game/Database/BeatmapDatabase.cs

82 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.IO;
using SQLite;
namespace osu.Game.Database
{
public class BeatmapDatabase
{
private static SQLiteConnection connection { get; set; }
private BasicStorage storage;
public BeatmapDatabase(BasicStorage storage)
{
this.storage = storage;
if (connection == null)
{
connection = storage.GetDatabase(@"beatmaps");
connection.CreateTable<BeatmapMetadata>();
connection.CreateTable<BaseDifficulty>();
connection.CreateTable<BeatmapSet>();
connection.CreateTable<Beatmap>();
}
}
public void AddBeatmap(string path)
{
string hash = null;
ArchiveReader reader;
if (File.Exists(path)) // Not always the case, i.e. for LegacyFilesystemReader
{
using (var md5 = MD5.Create())
using (var input = storage.GetStream(path))
{
hash = BitConverter.ToString(md5.ComputeHash(input)).Replace("-", "").ToLowerInvariant();
input.Seek(0, SeekOrigin.Begin);
var outputPath = Path.Combine(@"beatmaps", hash.Remove(1), hash.Remove(2), hash);
using (var output = storage.GetStream(outputPath, FileAccess.Write))
input.CopyTo(output);
reader = ArchiveReader.GetReader(storage, path = outputPath);
}
}
else
reader = ArchiveReader.GetReader(storage, path);
var metadata = reader.ReadMetadata();
if (connection.Table<BeatmapSet>().Count(b => b.BeatmapSetID == metadata.BeatmapSetID) != 0)
return;
string[] mapNames = reader.ReadBeatmaps();
var beatmapSet = new BeatmapSet
{
BeatmapSetID = metadata.BeatmapSetID,
Path = path,
Hash = hash,
};
var maps = new List<Beatmap>();
foreach (var name in mapNames)
{
using (var stream = new StreamReader(reader.ReadFile(name)))
{
var decoder = BeatmapDecoder.GetDecoder(stream);
var beatmap = decoder.Decode(stream);
maps.Add(beatmap);
beatmap.BaseDifficultyID = connection.Insert(beatmap.BaseDifficulty);
}
}
beatmapSet.BeatmapMetadataID = connection.Insert(metadata);
connection.Insert(beatmapSet);
connection.InsertAll(maps);
}
/// <summary>
/// Given a BeatmapSet pulled from the database, loads the rest of its data from disk.
/// </summary>
public void PopulateBeatmap(BeatmapSet beatmap)
{
// TODO
}
}
}