mirror of https://github.com/ppy/osu
45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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namespace osu.Game.Screens.OnlinePlay.Match.Components
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{
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public abstract class CreateRoomButton : PurpleTriangleButton, IKeyBindingHandler<PlatformAction>
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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SpriteText.Font = SpriteText.Font.With(size: 14);
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Triangles.TriangleScale = 1.5f;
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}
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public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
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{
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if (e.Repeat)
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return false;
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if (!Enabled.Value)
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return false;
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switch (e.Action)
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{
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case PlatformAction.DocumentNew:
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// might as well also handle new tab. it's a bit of an undefined flow on this screen.
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case PlatformAction.TabNew:
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TriggerClick();
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
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{
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}
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}
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}
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