osu/osu.Game/Screens/Edit/EditorRoundedScreenSettings...

61 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites;
using osuTK;
namespace osu.Game.Screens.Edit
{
public abstract class EditorRoundedScreenSettingsSection : CompositeDrawable
{
private const int header_height = 50;
protected abstract string HeaderText { get; }
protected FillFlowContainer Flow { get; private set; }
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Masking = true;
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
Height = header_height,
Padding = new MarginPadding { Horizontal = 20 },
Child = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Text = HeaderText,
Font = new FontUsage(size: 25, weight: "bold")
}
},
new Container
{
Y = header_height,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = Flow = new FillFlowContainer
{
Padding = new MarginPadding { Horizontal = 20 },
Spacing = new Vector2(10),
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
}
}
};
}
}
}