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https://github.com/ppy/osu
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78 lines
2.9 KiB
C#
78 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Select.Filter;
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namespace osu.Game.Screens.Select.Carousel
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{
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public class CarouselBeatmap : CarouselItem
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{
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public readonly BeatmapInfo Beatmap;
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public CarouselBeatmap(BeatmapInfo beatmap)
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{
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Beatmap = beatmap;
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State.Value = CarouselItemState.Collapsed;
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}
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protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmap(this);
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public override void Filter(FilterCriteria criteria)
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{
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base.Filter(criteria);
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bool match =
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criteria.Ruleset == null ||
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Beatmap.RulesetID == criteria.Ruleset.ID ||
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(Beatmap.RulesetID == 0 && criteria.Ruleset.ID > 0 && criteria.AllowConvertedBeatmaps);
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match &= criteria.StarDifficulty.IsInRange(Beatmap.StarDifficulty);
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match &= criteria.ApproachRate.IsInRange(Beatmap.BaseDifficulty.ApproachRate);
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match &= criteria.DrainRate.IsInRange(Beatmap.BaseDifficulty.DrainRate);
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match &= criteria.CircleSize.IsInRange(Beatmap.BaseDifficulty.CircleSize);
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match &= criteria.Length.IsInRange(Beatmap.Length);
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match &= criteria.BPM.IsInRange(Beatmap.BPM);
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match &= criteria.BeatDivisor.IsInRange(Beatmap.BeatDivisor);
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match &= criteria.OnlineStatus.IsInRange(Beatmap.Status);
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match &= criteria.Creator.Matches(Beatmap.Metadata.AuthorString);
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match &= criteria.Artist.Matches(Beatmap.Metadata.Artist) ||
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criteria.Artist.Matches(Beatmap.Metadata.ArtistUnicode);
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if (match)
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{
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foreach (var criteriaTerm in criteria.SearchTerms)
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{
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match &=
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Beatmap.Metadata.SearchableTerms.Any(term => term.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0) ||
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Beatmap.Version.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0;
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}
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}
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Filtered.Value = !match;
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}
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public override int CompareTo(FilterCriteria criteria, CarouselItem other)
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{
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if (!(other is CarouselBeatmap otherBeatmap))
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return base.CompareTo(criteria, other);
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switch (criteria.Sort)
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{
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default:
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case SortMode.Difficulty:
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var ruleset = Beatmap.RulesetID.CompareTo(otherBeatmap.Beatmap.RulesetID);
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if (ruleset != 0) return ruleset;
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return Beatmap.StarDifficulty.CompareTo(otherBeatmap.Beatmap.StarDifficulty);
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}
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}
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public override string ToString() => Beatmap.ToString();
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}
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}
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