osu/osu.Game/Rulesets/Mods
2019-11-21 18:49:37 +03:00
..
IApplicableFailOverride.cs Add reference to xmldoc 2019-09-19 02:03:30 +09:00
IApplicableMod.cs
IApplicableToBeatmap.cs Remove generics from IApplicableToBeatmap 2019-08-01 12:39:32 +09:00
IApplicableToBeatmapConverter.cs
IApplicableToClock.cs
IApplicableToDifficulty.cs
IApplicableToDrawableHitObject.cs
IApplicableToDrawableRuleset.cs
IApplicableToHitObject.cs
IApplicableToHUD.cs Implement IApplicableToHUD 2019-06-29 04:23:59 +03:00
IApplicableToScoreProcessor.cs Improve xmldoc slightly 2019-05-02 14:03:58 +09:00
IMod.cs Fix mod equality checks not working as intended 2019-05-03 10:09:47 +09:00
IReadFromConfig.cs
IUpdatableByPlayfield.cs
Mod.cs Fix mod equality checks not working as intended 2019-05-03 10:09:47 +09:00
ModAutoplay.cs Bring other mods up-to-date 2019-09-19 01:45:42 +09:00
ModBlockFail.cs Newline required when xmldocs are involved 2019-09-19 18:00:11 +09:00
ModCinema.cs
ModDaycore.cs
ModDoubleTime.cs
ModEasy.cs Bring up-to-date and use IApplicableFailOverride 2019-09-21 23:30:54 +09:00
ModFlashlight.cs Dispose instead 2019-08-07 17:33:30 +09:00
ModHalfTime.cs
ModHardRock.cs
ModHidden.cs Apply more cases/fix some existing ones 2019-05-07 13:23:09 +09:00
ModNightcore.cs
ModNoFail.cs Move blocking fail logic into a base class 2019-07-02 01:47:39 +03:00
ModNoMod.cs Use existing ModNoMod 2019-11-15 11:57:40 +03:00
ModPerfect.cs Prevent non-combo affecting judgements from triggering sudden death 2019-06-21 14:29:16 +09:00
ModRelax.cs Move blocking fail logic into a base class 2019-07-02 01:47:39 +03:00
ModSuddenDeath.cs Merge remote-tracking branch 'upstream/master' into auto-restart-mod-perfect 2019-09-19 01:36:29 +09:00
ModTimeAdjust.cs
ModTimeRamp.cs .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
ModType.cs Move TouchDevice mod to new "system" category 2019-07-23 13:14:28 +09:00
ModWindDown.cs Remove generics from IApplicableToBeatmap 2019-08-01 12:39:32 +09:00
ModWindUp.cs Remove generics from IApplicableToBeatmap 2019-08-01 12:39:32 +09:00
MultiMod.cs