osu/osu.Game/Rulesets/Mods/ModRandom.cs
2021-06-22 14:49:37 +08:00

27 lines
910 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModRandom : Mod, IHasSeed
{
public override string Name => "Random";
public override string Acronym => "RD";
public override ModType Type => ModType.Conversion;
public override IconUsage? Icon => OsuIcon.Dice;
public override double ScoreMultiplier => 1;
[SettingSource("Seed", "Use a custom seed instead of a random one", SettingControlType = typeof(SeedSettingsControl))]
public Bindable<int?> Seed { get; } = new Bindable<int?>
{
Default = null,
Value = null
};
}
}