osu/osu.Game.Rulesets.Catch.Tests
2022-02-15 17:06:34 +09:00
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.vscode
Editor Add far too many fixes for ruleset non-nullable requirements 2022-01-12 23:24:11 +09:00
Mods Reset combo in test in a less weird way 2021-11-10 12:05:14 +01:00
Resources
CatchBeatmapConversionTest.cs Replace usage of TimeoutAttribute to fix beatmap conversion test failures 2022-01-04 11:51:41 +09:00
CatchDifficultyCalculatorTest.cs Update difficulty calculator tests to also use IWorkingBeatmap 2021-11-15 19:16:49 +09:00
CatchLegacyModConversionTest.cs
CatchSkinColourDecodingTest.cs
CatchSkinnableTestScene.cs
JuiceStreamPathTest.cs
osu.Game.Rulesets.Catch.Tests.csproj Revert NUnit3TestAdaptor (again) 2022-02-15 17:06:34 +09:00
TestSceneAutoJuiceStream.cs Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
TestSceneBananaShower.cs Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
TestSceneCatcher.cs Added an extra unit test when actually catching the last banana to also clear the plate 2021-11-18 20:23:42 +01:00
TestSceneCatcherArea.cs Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo 2021-10-01 16:55:50 +09:00
TestSceneCatchModHidden.cs
TestSceneCatchPlayer.cs
TestSceneCatchPlayerLegacySkin.cs
TestSceneCatchReplay.cs
TestSceneCatchSkinConfiguration.cs
TestSceneCatchStacker.cs Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
TestSceneComboCounter.cs
TestSceneDrawableHitObjects.cs Merge pull request #16505 from peppy/remove-base-difficulty-usage 2022-01-19 13:53:55 +09:00
TestSceneDrawableHitObjectsHidden.cs
TestSceneFruitObjects.cs Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
TestSceneFruitRandomness.cs
TestSceneFruitVisualChange.cs
TestSceneHyperDash.cs Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
TestSceneHyperDashColouring.cs Store default skins to database 2021-11-29 18:28:25 +09:00
TestSceneJuiceStream.cs Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
TestSceneLegacyBeatmapSkin.cs