mirror of
https://github.com/ppy/osu
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40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class ToolbarStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.Toolbar";
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/// <summary>
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/// "Connection interrupted, will try to reconnect..."
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/// </summary>
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public static LocalisableString AttemptingToReconnect => new TranslatableString(getKey(@"attempting_to_reconnect"), @"Connection interrupted, will try to reconnect...");
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/// <summary>
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/// "Connecting..."
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/// </summary>
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public static LocalisableString Connecting => new TranslatableString(getKey(@"connecting"), @"Connecting...");
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/// <summary>
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/// "home"
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/// </summary>
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public static LocalisableString HomeHeaderTitle => new TranslatableString(getKey(@"home_header_title"), @"home");
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/// <summary>
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/// "return to the main menu"
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/// </summary>
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public static LocalisableString HomeHeaderDescription => new TranslatableString(getKey(@"home_header_description"), @"return to the main menu");
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/// <summary>
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/// "play some {0}"
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/// </summary>
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public static LocalisableString PlaySomeRuleset(string arg0) => new TranslatableString(getKey(@"play_some_ruleset"), @"play some {0}", arg0);
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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