mirror of
https://github.com/ppy/osu
synced 2024-12-11 17:42:28 +00:00
161 lines
6.5 KiB
C#
161 lines
6.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class GraphicsSettingsStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.GraphicsSettings";
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/// <summary>
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/// "Graphics"
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/// </summary>
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public static LocalisableString GraphicsSectionHeader => new TranslatableString(getKey(@"graphics_section_header"), @"Graphics");
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/// <summary>
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/// "Renderer"
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/// </summary>
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public static LocalisableString RendererHeader => new TranslatableString(getKey(@"renderer_header"), @"Renderer");
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/// <summary>
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/// "Renderer"
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/// </summary>
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public static LocalisableString Renderer => new TranslatableString(getKey(@"renderer"), @"Renderer");
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/// <summary>
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/// "Frame limiter"
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/// </summary>
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public static LocalisableString FrameLimiter => new TranslatableString(getKey(@"frame_limiter"), @"Frame limiter");
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/// <summary>
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/// "Threading mode"
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/// </summary>
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public static LocalisableString ThreadingMode => new TranslatableString(getKey(@"threading_mode"), @"Threading mode");
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/// <summary>
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/// "Show FPS"
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/// </summary>
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public static LocalisableString ShowFPS => new TranslatableString(getKey(@"show_fps"), @"Show FPS");
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/// <summary>
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/// "Layout"
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/// </summary>
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public static LocalisableString LayoutHeader => new TranslatableString(getKey(@"layout_header"), @"Layout");
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/// <summary>
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/// "Screen mode"
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/// </summary>
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public static LocalisableString ScreenMode => new TranslatableString(getKey(@"screen_mode"), @"Screen mode");
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/// <summary>
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/// "Resolution"
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/// </summary>
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public static LocalisableString Resolution => new TranslatableString(getKey(@"resolution"), @"Resolution");
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/// <summary>
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/// "Display"
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/// </summary>
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public static LocalisableString Display => new TranslatableString(getKey(@"display"), @"Display");
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/// <summary>
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/// "UI scaling"
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/// </summary>
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public static LocalisableString UIScaling => new TranslatableString(getKey(@"ui_scaling"), @"UI scaling");
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/// <summary>
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/// "Screen scaling"
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/// </summary>
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public static LocalisableString ScreenScaling => new TranslatableString(getKey(@"screen_scaling"), @"Screen scaling");
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/// <summary>
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/// "Horizontal position"
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/// </summary>
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public static LocalisableString HorizontalPosition => new TranslatableString(getKey(@"horizontal_position"), @"Horizontal position");
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/// <summary>
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/// "Vertical position"
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/// </summary>
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public static LocalisableString VerticalPosition => new TranslatableString(getKey(@"vertical_position"), @"Vertical position");
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/// <summary>
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/// "Horizontal scale"
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/// </summary>
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public static LocalisableString HorizontalScale => new TranslatableString(getKey(@"horizontal_scale"), @"Horizontal scale");
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/// <summary>
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/// "Vertical scale"
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/// </summary>
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public static LocalisableString VerticalScale => new TranslatableString(getKey(@"vertical_scale"), @"Vertical scale");
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/// <summary>
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/// "Running without fullscreen mode will increase your input latency!"
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/// </summary>
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public static LocalisableString NotFullscreenNote => new TranslatableString(getKey(@"not_fullscreen_note"), @"Running without fullscreen mode will increase your input latency!");
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/// <summary>
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/// "Detail Settings"
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/// </summary>
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public static LocalisableString DetailSettingsHeader => new TranslatableString(getKey(@"detail_settings_header"), @"Detail Settings");
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/// <summary>
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/// "Storyboard / video"
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/// </summary>
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public static LocalisableString StoryboardVideo => new TranslatableString(getKey(@"storyboard_video"), @"Storyboard / video");
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/// <summary>
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/// "Combo colour normalisation"
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/// </summary>
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public static LocalisableString ComboColourNormalisation => new TranslatableString(getKey(@"combo_colour_normalisation"), @"Combo colour normalisation");
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/// <summary>
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/// "Hit lighting"
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/// </summary>
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public static LocalisableString HitLighting => new TranslatableString(getKey(@"hit_lighting"), @"Hit lighting");
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/// <summary>
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/// "Screenshots"
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/// </summary>
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public static LocalisableString Screenshots => new TranslatableString(getKey(@"screenshots"), @"Screenshots");
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/// <summary>
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/// "Screenshot format"
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/// </summary>
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public static LocalisableString ScreenshotFormat => new TranslatableString(getKey(@"screenshot_format"), @"Screenshot format");
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/// <summary>
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/// "Show menu cursor in screenshots"
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/// </summary>
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public static LocalisableString ShowCursorInScreenshots => new TranslatableString(getKey(@"show_cursor_in_screenshots"), @"Show menu cursor in screenshots");
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/// <summary>
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/// "Video"
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/// </summary>
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public static LocalisableString VideoHeader => new TranslatableString(getKey(@"video_header"), @"Video");
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/// <summary>
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/// "Use hardware acceleration"
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/// </summary>
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public static LocalisableString UseHardwareAcceleration => new TranslatableString(getKey(@"use_hardware_acceleration"), @"Use hardware acceleration");
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/// <summary>
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/// "JPG (web-friendly)"
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/// </summary>
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public static LocalisableString Jpg => new TranslatableString(getKey(@"jpg_web_friendly"), @"JPG (web-friendly)");
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/// <summary>
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/// "PNG (lossless)"
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/// </summary>
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public static LocalisableString Png => new TranslatableString(getKey(@"png_lossless"), @"PNG (lossless)");
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/// <summary>
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/// "In order to change the renderer, the game will close. Please open it again."
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/// </summary>
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public static LocalisableString ChangeRendererConfirmation =>
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new TranslatableString(getKey(@"change_renderer_configuration"), @"In order to change the renderer, the game will close. Please open it again.");
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private static string getKey(string key) => $"{prefix}:{key}";
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}
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}
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