osu/osu.Game/Graphics
Dean Herbert a62b11606e Attempt to fix NaN fps display
The only thing I can see which could cause this is reading from the `drawClock.ElapsedFrameTime` after the `isSpike` read causing a div-by-zero. Reading the values once at the start should avoid this.
2023-06-17 01:32:45 +09:00
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Backgrounds Refactor IWorkingBeatmap.Background to GetBackground() 2023-06-08 16:19:32 +09:00
Containers Fix scroll operations in SectionsContainer failing if target moves due to loaded content 2023-06-07 16:32:29 +09:00
Cursor Clamp SFX panning on results screen 2022-12-16 17:19:07 +09:00
OpenGL/Vertices Adjust using directives for vertices 2022-08-05 20:37:33 +09:00
Sprites Add xmldoc 2023-06-12 15:25:45 +09:00
UserInterface Attempt to fix NaN fps display 2023-06-17 01:32:45 +09:00
UserInterfaceV2 Adjust background colour used in LabelledDrawables to allow visibility of sliders 2023-05-31 23:24:21 +09:00
DateTooltip.cs Use LocalisableStrings for date and time formats 2022-12-16 00:05:47 +01:00
DrawableDate.cs Partial everything 2022-11-27 00:00:27 +09:00
ErrorTextFlowContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
HSPAColour.cs Fix HSPAColour.ToColour not being pure 2022-11-06 23:35:51 +09:00
IHasAccentColour.cs
InputBlockingContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
OsuColour.cs Rename fetch method to be non-plural to match all others 2023-01-23 15:43:52 +09:00
OsuFont.cs Add description for torus alt 2022-12-03 23:42:16 +03:00
OsuIcon.cs
ParticleExplosion.cs Partial everything 2022-11-27 00:00:27 +09:00
ParticleSpewer.cs Partial everything 2022-11-27 00:00:27 +09:00
ScreenshotManager.cs Use FireAndForget to avoid unobserved exception 2023-06-01 15:50:37 +09:00