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https://github.com/ppy/osu
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7d74d84e6c
In discussion with nanaya, we likely want this now that we're adding the ability for some icons to be extended. Historically mod icons have been displayed in a stable but arbitrary order (based on their position in the `Mods` enum). This change aims to make them stable across lazer scores (where they are stored based on .. the order the user selected them).
38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mods
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{
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public static class ModExtensions
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{
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public static Score CreateScoreFromReplayData(this ICreateReplayData mod, IBeatmap beatmap, IReadOnlyList<Mod> mods)
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{
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var replayData = mod.CreateReplayData(beatmap, mods);
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return new Score
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{
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Replay = replayData.Replay,
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ScoreInfo =
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{
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User = new APIUser
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{
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Id = replayData.User.OnlineID,
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Username = replayData.User.Username,
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IsBot = replayData.User.IsBot,
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}
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}
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};
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}
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public static IEnumerable<Mod> AsOrdered(this IEnumerable<Mod> mods) => mods
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.OrderBy(m => m.Type)
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.ThenBy(m => m.Acronym);
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}
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}
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