mirror of
https://github.com/ppy/osu
synced 2024-12-12 18:07:52 +00:00
200 lines
7.3 KiB
C#
200 lines
7.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Diagnostics;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Pooling;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Skinning;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Judgements
|
|
{
|
|
/// <summary>
|
|
/// A drawable object which visualises the hit result of a <see cref="Judgements.Judgement"/>.
|
|
/// </summary>
|
|
public partial class DrawableJudgement : PoolableDrawable
|
|
{
|
|
private const float judgement_size = 128;
|
|
|
|
public JudgementResult Result { get; private set; }
|
|
|
|
public DrawableHitObject JudgedObject { get; private set; }
|
|
|
|
public override bool RemoveCompletedTransforms => false;
|
|
|
|
protected SkinnableDrawable JudgementBody { get; private set; }
|
|
|
|
private readonly Container aboveHitObjectsContent;
|
|
|
|
private readonly Lazy<Drawable> proxiedAboveHitObjectsContent;
|
|
public Drawable ProxiedAboveHitObjectsContent => proxiedAboveHitObjectsContent.Value;
|
|
|
|
/// <summary>
|
|
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
|
|
/// </summary>
|
|
/// <param name="result">The judgement to visualise.</param>
|
|
/// <param name="judgedObject">The object which was judged.</param>
|
|
public DrawableJudgement(JudgementResult result, DrawableHitObject judgedObject)
|
|
: this()
|
|
{
|
|
Apply(result, judgedObject);
|
|
}
|
|
|
|
public DrawableJudgement()
|
|
{
|
|
Size = new Vector2(judgement_size);
|
|
Origin = Anchor.Centre;
|
|
|
|
AddInternal(aboveHitObjectsContent = new Container
|
|
{
|
|
Depth = float.MinValue,
|
|
RelativeSizeAxes = Axes.Both
|
|
});
|
|
|
|
proxiedAboveHitObjectsContent = new Lazy<Drawable>(() => aboveHitObjectsContent.CreateProxy());
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
prepareDrawables();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Apply top-level animations to the current judgement when successfully hit.
|
|
/// If displaying components which require lifetime extensions, manually adjusting <see cref="Drawable.LifetimeEnd"/> is required.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// For animating the actual "default skin" judgement itself, it is recommended to use <see cref="CreateDefaultJudgement"/>.
|
|
/// This allows applying animations which don't affect custom skins.
|
|
/// </remarks>
|
|
protected virtual void ApplyHitAnimations()
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Apply top-level animations to the current judgement when missed.
|
|
/// If displaying components which require lifetime extensions, manually adjusting <see cref="Drawable.LifetimeEnd"/> is required.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// For animating the actual "default skin" judgement itself, it is recommended to use <see cref="CreateDefaultJudgement"/>.
|
|
/// This allows applying animations which don't affect custom skins.
|
|
/// </remarks>
|
|
protected virtual void ApplyMissAnimations()
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Associate a new result / object with this judgement. Should be called when retrieving a judgement from a pool.
|
|
/// </summary>
|
|
/// <param name="result">The applicable judgement.</param>
|
|
/// <param name="judgedObject">The drawable object.</param>
|
|
public void Apply([NotNull] JudgementResult result, [CanBeNull] DrawableHitObject judgedObject)
|
|
{
|
|
Result = result;
|
|
JudgedObject = judgedObject;
|
|
}
|
|
|
|
protected override void PrepareForUse()
|
|
{
|
|
base.PrepareForUse();
|
|
|
|
Debug.Assert(Result != null);
|
|
|
|
runAnimation();
|
|
}
|
|
|
|
private void runAnimation()
|
|
{
|
|
// is a no-op if the drawables are already in a correct state.
|
|
prepareDrawables();
|
|
|
|
// undo any transforms applies in ApplyMissAnimations/ApplyHitAnimations to get a sane initial state.
|
|
ApplyTransformsAt(double.MinValue, true);
|
|
ClearTransforms(true);
|
|
|
|
LifetimeStart = Result.TimeAbsolute;
|
|
|
|
using (BeginAbsoluteSequence(Result.TimeAbsolute))
|
|
{
|
|
// not sure if this should remain going forward.
|
|
JudgementBody.ResetAnimation();
|
|
|
|
switch (Result.Type)
|
|
{
|
|
case HitResult.None:
|
|
break;
|
|
|
|
default:
|
|
if (Result.Type.IsHit())
|
|
ApplyHitAnimations();
|
|
else
|
|
ApplyMissAnimations();
|
|
break;
|
|
}
|
|
|
|
if (JudgementBody.Drawable is IAnimatableJudgement animatable)
|
|
animatable.PlayAnimation();
|
|
|
|
// a derived version of DrawableJudgement may be proposing a lifetime.
|
|
// if not adjusted (or the skinned portion requires greater bounds than calculated) use the skinned source's lifetime.
|
|
double lastTransformTime = JudgementBody.Drawable.LatestTransformEndTime;
|
|
if (LifetimeEnd == double.MaxValue || lastTransformTime > LifetimeEnd)
|
|
LifetimeEnd = lastTransformTime;
|
|
}
|
|
}
|
|
|
|
private HitResult? currentDrawableType;
|
|
|
|
private void prepareDrawables()
|
|
{
|
|
var type = Result?.Type ?? HitResult.Perfect; //TODO: better default type from ruleset
|
|
|
|
// todo: this should be removed once judgements are always pooled.
|
|
if (type == currentDrawableType)
|
|
return;
|
|
|
|
// sub-classes might have added their own children that would be removed here if .InternalChild was used.
|
|
if (JudgementBody != null)
|
|
RemoveInternal(JudgementBody, true);
|
|
|
|
AddInternal(JudgementBody = new SkinnableDrawable(new GameplaySkinComponentLookup<HitResult>(type), _ =>
|
|
CreateDefaultJudgement(type), confineMode: ConfineMode.NoScaling));
|
|
|
|
JudgementBody.OnSkinChanged += () =>
|
|
{
|
|
// on a skin change, the child component will update but not get correctly triggered to play its animation (or proxy the newly created content).
|
|
// we need to trigger a reinitialisation to make things right.
|
|
proxyContent();
|
|
runAnimation();
|
|
};
|
|
|
|
proxyContent();
|
|
|
|
currentDrawableType = type;
|
|
|
|
void proxyContent()
|
|
{
|
|
aboveHitObjectsContent.Clear();
|
|
|
|
if (JudgementBody.Drawable is IAnimatableJudgement animatable)
|
|
{
|
|
var proxiedContent = animatable.GetAboveHitObjectsProxiedContent();
|
|
if (proxiedContent != null)
|
|
aboveHitObjectsContent.Add(proxiedContent);
|
|
}
|
|
}
|
|
}
|
|
|
|
protected virtual Drawable CreateDefaultJudgement(HitResult result) => new DefaultJudgementPiece(result);
|
|
}
|
|
}
|