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https://github.com/ppy/osu
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48 lines
2.2 KiB
C#
48 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using osu.Game.Overlays.Notifications;
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namespace osu.Game.Database
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{
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/// <summary>
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/// A class which handles importing of associated models to the game store.
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/// </summary>
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/// <typeparam name="TModel">The model type.</typeparam>
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public interface IModelImporter<TModel> : IPostNotifications, ICanAcceptFiles
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where TModel : class, IHasGuidPrimaryKey
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{
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/// <summary>
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/// Process multiple import tasks, updating a tracking notification with progress.
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/// </summary>
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/// <param name="notification">The notification to update.</param>
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/// <param name="tasks">The import tasks.</param>
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/// <param name="parameters">Parameters to further configure the import process.</param>
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/// <returns>The imported models.</returns>
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Task<IEnumerable<Live<TModel>>> Import(ProgressNotification notification, ImportTask[] tasks, ImportParameters parameters = default);
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/// <summary>
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/// Process a single import as an update for an existing model.
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/// This will still run a full import, but perform any post-processing required to make it feel like an update to the user.
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/// </summary>
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/// <param name="notification">The notification to update.</param>
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/// <param name="task">The import task.</param>
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/// <param name="original">The original model which is being updated.</param>
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/// <returns>The imported model.</returns>
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Task<Live<TModel>?> ImportAsUpdate(ProgressNotification notification, ImportTask task, TModel original);
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/// <summary>
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/// A user displayable name for the model type associated with this manager.
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/// </summary>
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string HumanisedModelName => $"{typeof(TModel).Name.Replace(@"Info", "").ToLowerInvariant()}";
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/// <summary>
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/// Fired when the user requests to view the resulting import.
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/// </summary>
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public Action<IEnumerable<Live<TModel>>>? PresentImport { set; }
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}
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}
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