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https://github.com/ppy/osu
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36 lines
1.4 KiB
C#
36 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.IO;
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namespace osu.Game.Database
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{
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public interface IModelFileManager<in TModel, in TFileModel>
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where TModel : class
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where TFileModel : class
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{
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/// <summary>
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/// Replace an existing file with a new version.
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/// </summary>
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/// <param name="model">The item to operate on.</param>
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/// <param name="file">The existing file to be replaced.</param>
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/// <param name="contents">The new file contents.</param>
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void ReplaceFile(TModel model, TFileModel file, Stream contents);
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/// <summary>
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/// Delete an existing file.
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/// </summary>
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/// <param name="model">The item to operate on.</param>
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/// <param name="file">The existing file to be deleted.</param>
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void DeleteFile(TModel model, TFileModel file);
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/// <summary>
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/// Add a new file. If the file already exists, it is overwritten.
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/// </summary>
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/// <param name="model">The item to operate on.</param>
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/// <param name="contents">The new file contents.</param>
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/// <param name="filename">The filename for the new file.</param>
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void AddFile(TModel model, Stream contents, string filename);
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}
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}
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