osu/osu.Game/Scoring/IScoreInfo.cs
Bartłomiej Dach b144cfd55c
Add LegacyOnlineID handling to places that definitely need it
Mostly places that can interact with imported replays.

There are other places that use the online ID as a sort tiebreaker, or
to check presence of a score on results screens, but they should
probably still continue to only use `OnlineID`, since all scores with a
legacy online ID should have an online ID, but the converse is not
generally true.
2023-10-16 11:20:02 +02:00

45 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets;
using osu.Game.Users;
namespace osu.Game.Scoring
{
public interface IScoreInfo : IHasOnlineID<long>, IHasNamedFiles
{
IUser User { get; }
/// <summary>
/// The standardised total score.
/// </summary>
long TotalScore { get; }
int MaxCombo { get; }
double Accuracy { get; }
bool HasReplay { get; }
long LegacyOnlineID { get; }
DateTimeOffset Date { get; }
double? PP { get; }
IBeatmapInfo? Beatmap { get; }
IRulesetInfo Ruleset { get; }
ScoreRank Rank { get; }
// Mods is currently missing from this interface as the `IMod` class has properties which can't be fulfilled by `APIMod`,
// but also doesn't expose `Settings`. We can consider how to implement this in the future if required.
// Statistics is also missing. This can be reconsidered once changes in serialisation have been completed.
}
}