osu/osu.Game/Rulesets/UI/JudgementPooler.cs

78 lines
2.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// Handles the task of preparing poolable drawable judgements for gameplay usage.
/// </summary>
/// <typeparam name="T">The drawable judgement type.</typeparam>
public partial class JudgementPooler<T> : CompositeComponent
where T : DrawableJudgement, new()
{
private readonly IDictionary<HitResult, DrawablePool<T>> poolDictionary = new Dictionary<HitResult, DrawablePool<T>>();
private readonly IEnumerable<HitResult> usableHitResults;
private readonly Action<T>? onJudgementInitialLoad;
public JudgementPooler(IEnumerable<HitResult> usableHitResults, Action<T>? onJudgementInitialLoad = null)
{
this.usableHitResults = usableHitResults;
this.onJudgementInitialLoad = onJudgementInitialLoad;
}
public T? Get(HitResult result, Action<T>? setupAction)
{
if (!poolDictionary.TryGetValue(result, out var pool))
return null;
return pool.Get(setupAction);
}
[BackgroundDependencyLoader]
private void load()
{
foreach (HitResult result in usableHitResults)
{
var pool = new DrawableJudgementPool(result, onJudgementInitialLoad);
poolDictionary.Add(result, pool);
AddInternal(pool);
}
}
private partial class DrawableJudgementPool : DrawablePool<T>
{
private readonly HitResult result;
private readonly Action<T>? onLoaded;
public DrawableJudgementPool(HitResult result, Action<T>? onLoaded)
: base(20)
{
this.result = result;
this.onLoaded = onLoaded;
}
protected override T CreateNewDrawable()
{
var judgement = base.CreateNewDrawable();
// just a placeholder to initialise the correct drawable hierarchy for this pool.
judgement.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null);
onLoaded?.Invoke(judgement);
return judgement;
}
}
}
}