mirror of https://github.com/ppy/osu
78 lines
2.6 KiB
C#
78 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.UI
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{
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/// <summary>
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/// Handles the task of preparing poolable drawable judgements for gameplay usage.
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/// </summary>
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/// <typeparam name="T">The drawable judgement type.</typeparam>
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public partial class JudgementPooler<T> : CompositeComponent
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where T : DrawableJudgement, new()
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{
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private readonly IDictionary<HitResult, DrawablePool<T>> poolDictionary = new Dictionary<HitResult, DrawablePool<T>>();
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private readonly IEnumerable<HitResult> usableHitResults;
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private readonly Action<T>? onJudgementInitialLoad;
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public JudgementPooler(IEnumerable<HitResult> usableHitResults, Action<T>? onJudgementInitialLoad = null)
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{
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this.usableHitResults = usableHitResults;
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this.onJudgementInitialLoad = onJudgementInitialLoad;
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}
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public T? Get(HitResult result, Action<T>? setupAction)
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{
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if (!poolDictionary.TryGetValue(result, out var pool))
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return null;
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return pool.Get(setupAction);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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foreach (HitResult result in usableHitResults)
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{
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var pool = new DrawableJudgementPool(result, onJudgementInitialLoad);
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poolDictionary.Add(result, pool);
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AddInternal(pool);
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}
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}
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private partial class DrawableJudgementPool : DrawablePool<T>
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{
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private readonly HitResult result;
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private readonly Action<T>? onLoaded;
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public DrawableJudgementPool(HitResult result, Action<T>? onLoaded)
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: base(20)
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{
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this.result = result;
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this.onLoaded = onLoaded;
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}
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protected override T CreateNewDrawable()
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{
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var judgement = base.CreateNewDrawable();
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// just a placeholder to initialise the correct drawable hierarchy for this pool.
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judgement.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null);
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onLoaded?.Invoke(judgement);
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return judgement;
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}
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}
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}
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}
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