osu/osu.Game.Rulesets.Taiko/Skinning/Default/DefaultHitExplosion.cs

82 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning.Default
{
internal partial class DefaultHitExplosion : CircularContainer, IAnimatableHitExplosion
{
private readonly HitResult result;
private Box? body;
[Resolved]
private OsuColour colours { get; set; } = null!;
public DefaultHitExplosion(HitResult result)
{
this.result = result;
}
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both;
BorderColour = Color4.White;
BorderThickness = 1;
Blending = BlendingParameters.Additive;
Alpha = 0.15f;
Masking = true;
if (!result.IsHit())
return;
InternalChildren = new[]
{
body = new Box
{
RelativeSizeAxes = Axes.Both,
}
};
updateColour();
}
private void updateColour(DrawableHitObject? judgedObject = null)
{
if (body == null)
return;
bool isRim = (judgedObject?.HitObject as Hit)?.Type == HitType.Rim;
body.Colour = isRim ? colours.BlueDarker : colours.PinkDarker;
}
public void Animate(DrawableHitObject drawableHitObject)
{
updateColour(drawableHitObject);
this.ScaleTo(3f, 1000, Easing.OutQuint);
this.FadeOut(500);
}
public void AnimateSecondHit()
{
this.ResizeTo(new Vector2(TaikoStrongableHitObject.STRONG_SCALE), 50);
}
}
}