osu/osu.Game/IPC/BeatmapIPCChannel.cs

47 lines
1.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics;
using System.Threading.Tasks;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
namespace osu.Game.IPC
{
public class BeatmapIPCChannel : IpcChannel<BeatmapImportMessage>
{
private readonly BeatmapManager beatmaps;
public BeatmapIPCChannel(IIpcHost host, BeatmapManager beatmaps = null)
: base(host)
{
this.beatmaps = beatmaps;
MessageReceived += msg =>
{
Debug.Assert(beatmaps != null);
ImportAsync(msg.Path).ContinueWith(t =>
{
if (t.Exception != null) throw t.Exception;
}, TaskContinuationOptions.OnlyOnFaulted);
};
}
public async Task ImportAsync(string path)
{
if (beatmaps == null)
{
//we want to contact a remote osu! to handle the import.
await SendMessageAsync(new BeatmapImportMessage { Path = path });
return;
}
beatmaps.Import(path);
}
}
public class BeatmapImportMessage
{
public string Path;
}
}