osu/osu.Game/Rulesets/Mods/ModNoScope.cs
Bartłomiej Dach 8df593a8e6
Allow pp for No Scope
Deemed as not affecting difficulty or pp in
https://github.com/ppy/osu/pull/26935#issuecomment-1925644008,
so can be treated pretty much as nomod.
2024-02-06 13:04:19 +01:00

71 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModNoScope : Mod, IApplicableToScoreProcessor, IApplicableToPlayer
{
public override string Name => "No Scope";
public override string Acronym => "NS";
public override ModType Type => ModType.Fun;
public override IconUsage? Icon => FontAwesome.Solid.EyeSlash;
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
/// <summary>
/// Slightly higher than the cutoff for <see cref="Drawable.IsPresent"/>.
/// </summary>
protected const float MIN_ALPHA = 0.0002f;
protected const float TRANSITION_DURATION = 100;
protected readonly BindableNumber<int> CurrentCombo = new BindableInt();
protected readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
protected float ComboBasedAlpha;
[SettingSource(
"Hidden at combo",
"The combo count at which the cursor becomes completely hidden",
SettingControlType = typeof(SettingsSlider<int, HiddenComboSlider>)
)]
public abstract BindableInt HiddenComboCount { get; }
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
public void ApplyToPlayer(Player player)
{
IsBreakTime.BindTo(player.IsBreakTime);
}
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
if (HiddenComboCount.Value == 0) return;
CurrentCombo.BindTo(scoreProcessor.Combo);
CurrentCombo.BindValueChanged(combo =>
{
ComboBasedAlpha = Math.Max(MIN_ALPHA, 1 - (float)combo.NewValue / HiddenComboCount.Value);
}, true);
}
}
public partial class HiddenComboSlider : RoundedSliderBar<int>
{
public override LocalisableString TooltipText => Current.Value == 0 ? "always hidden" : base.TooltipText;
}
}