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https://github.com/ppy/osu
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35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModHardRock : Mod, IApplicableToDifficulty
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{
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public override string Name => "Hard Rock";
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public override string Acronym => "HR";
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public override IconUsage? Icon => OsuIcon.ModHardRock;
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public override ModType Type => ModType.DifficultyIncrease;
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public override LocalisableString Description => "Everything just got a bit harder...";
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public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModDifficultyAdjust) };
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public override bool Ranked => UsesDefaultConfiguration;
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protected const float ADJUST_RATIO = 1.4f;
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public void ReadFromDifficulty(IBeatmapDifficultyInfo difficulty)
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{
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}
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public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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difficulty.DrainRate = Math.Min(difficulty.DrainRate * ADJUST_RATIO, 10.0f);
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difficulty.OverallDifficulty = Math.Min(difficulty.OverallDifficulty * ADJUST_RATIO, 10.0f);
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}
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}
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}
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