osu/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderVelocityAdjust.cs
2023-10-30 10:57:48 +01:00

135 lines
6.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Screens.Edit.Timing;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public partial class TestSceneSliderVelocityAdjust : OsuGameTestScene
{
private Screens.Edit.Editor? editor => Game.ScreenStack.CurrentScreen as Screens.Edit.Editor;
private EditorBeatmap editorBeatmap => editor.ChildrenOfType<EditorBeatmap>().FirstOrDefault()!;
private EditorClock editorClock => editor.ChildrenOfType<EditorClock>().FirstOrDefault()!;
private Slider? slider => editorBeatmap.HitObjects.OfType<Slider>().FirstOrDefault();
private TimelineHitObjectBlueprint blueprint => editor.ChildrenOfType<TimelineHitObjectBlueprint>().FirstOrDefault()!;
private DifficultyPointPiece difficultyPointPiece => blueprint.ChildrenOfType<DifficultyPointPiece>().First();
private IndeterminateSliderWithTextBoxInput<double> velocityTextBox => Game.ChildrenOfType<DifficultyPointPiece.DifficultyEditPopover>().First().ChildrenOfType<IndeterminateSliderWithTextBoxInput<double>>().First();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
[TestCase(true)]
[TestCase(false)]
public void TestVelocityChangeSavesCorrectly(bool adjustVelocity)
{
double? velocity = null;
AddStep("enter editor", () => Game.ScreenStack.Push(new EditorLoader()));
AddUntilStep("wait for editor load", () => editor?.ReadyForUse, () => Is.True);
AddStep("seek to first control point", () => editorClock.Seek(editorBeatmap.ControlPointInfo.TimingPoints.First().Time));
AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3));
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(editor.ChildrenOfType<Playfield>().First().ScreenSpaceDrawQuad.Centre));
AddStep("start placement", () => InputManager.Click(MouseButton.Left));
AddStep("move mouse to bottom right", () => InputManager.MoveMouseTo(editor.ChildrenOfType<Playfield>().First().ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
AddStep("end placement", () => InputManager.Click(MouseButton.Right));
AddStep("exit placement mode", () => InputManager.Key(Key.Number1));
AddAssert("slider placed", () => slider, () => Is.Not.Null);
AddStep("select slider", () => editorBeatmap.SelectedHitObjects.Add(slider));
AddAssert("ensure one slider placed", () => slider, () => Is.Not.Null);
AddStep("store velocity", () => velocity = slider!.Velocity);
if (adjustVelocity)
{
AddStep("open velocity adjust panel", () => difficultyPointPiece.TriggerClick());
AddStep("change velocity", () => velocityTextBox.Current.Value = 2);
AddAssert("velocity adjusted", () => slider!.Velocity,
() => Is.EqualTo(velocity!.Value * 2).Within(Precision.DOUBLE_EPSILON));
AddStep("store velocity", () => velocity = slider!.Velocity);
}
AddStep("save", () => InputManager.Keys(PlatformAction.Save));
AddStep("exit", () => InputManager.Key(Key.Escape));
AddStep("enter editor (again)", () => Game.ScreenStack.Push(new EditorLoader()));
AddUntilStep("wait for editor load", () => editor?.ReadyForUse, () => Is.True);
AddStep("seek to slider", () => editorClock.Seek(slider!.StartTime));
AddAssert("slider has correct velocity", () => slider!.Velocity, () => Is.EqualTo(velocity));
}
[Test]
public void TestVelocityUndo()
{
double? velocityBefore = null;
double? durationBefore = null;
AddStep("enter editor", () => Game.ScreenStack.Push(new EditorLoader()));
AddUntilStep("wait for editor load", () => editor?.ReadyForUse == true);
AddStep("seek to first control point", () => editorClock.Seek(editorBeatmap.ControlPointInfo.TimingPoints.First().Time));
AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3));
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(editor.ChildrenOfType<Playfield>().First().ScreenSpaceDrawQuad.Centre));
AddStep("start placement", () => InputManager.Click(MouseButton.Left));
AddStep("move mouse to bottom right", () => InputManager.MoveMouseTo(editor.ChildrenOfType<Playfield>().First().ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
AddStep("end placement", () => InputManager.Click(MouseButton.Right));
AddStep("exit placement mode", () => InputManager.Key(Key.Number1));
AddAssert("slider placed", () => slider, () => Is.Not.Null);
AddStep("select slider", () => editorBeatmap.SelectedHitObjects.Add(slider));
AddStep("store velocity", () =>
{
velocityBefore = slider!.Velocity;
durationBefore = slider.Duration;
});
AddStep("open velocity adjust panel", () => difficultyPointPiece.TriggerClick());
AddStep("change velocity", () => velocityTextBox.Current.Value = 2);
AddAssert("velocity adjusted", () => slider!.Velocity, () => Is.EqualTo(velocityBefore!.Value * 2).Within(Precision.DOUBLE_EPSILON));
AddStep("undo", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.Z);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("slider has correct velocity", () => slider!.Velocity, () => Is.EqualTo(velocityBefore));
AddAssert("slider has correct duration", () => slider!.Duration, () => Is.EqualTo(durationBefore));
}
}
}