mirror of https://github.com/ppy/osu
30 lines
1.0 KiB
C#
30 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online;
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using osu.Game.Online.Rooms;
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namespace osu.Game.Screens.OnlinePlay.Components
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{
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public abstract class ReadyButton : TriangleButton
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{
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public new readonly BindableBool Enabled = new BindableBool();
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private IBindable<BeatmapAvailability> availability;
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[BackgroundDependencyLoader]
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private void load(OnlinePlayBeatmapAvailabilityTracker beatmapTracker)
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{
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availability = beatmapTracker.Availability.GetBoundCopy();
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availability.BindValueChanged(_ => updateState());
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Enabled.BindValueChanged(_ => updateState(), true);
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}
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private void updateState() => base.Enabled.Value = availability.Value.State == DownloadState.LocallyAvailable && Enabled.Value;
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}
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}
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