osu/osu.Game/Graphics/UserInterface/NumericRollingCounter.cs
2016-10-12 14:38:48 -05:00

67 lines
1.9 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Skeleton for a numeric counter with a simple roll-up animation.
/// </summary>
/// <typeparam name="T">Type of the actual counter.</typeparam>
public abstract class NumericRollingCounter<T> : RollingCounter<T>
{
protected SpriteText countSpriteText;
protected float textSize = 20.0f;
public float TextSize
{
get { return textSize; }
set
{
textSize = value;
updateTextSize();
}
}
protected NumericRollingCounter() : base()
{
Children = new Drawable[]
{
countSpriteText = new SpriteText
{
TextSize = this.TextSize,
Anchor = this.Anchor,
Origin = this.Origin,
},
};
}
public override void Load(BaseGame game)
{
base.Load(game);
countSpriteText.Text = formatCount(count);
countSpriteText.Anchor = this.Anchor;
countSpriteText.Origin = this.Origin;
}
protected override void transformVisibleCount(T currentValue, T newValue)
{
countSpriteText.Text = formatCount(newValue);
}
protected virtual void updateTextSize()
{
countSpriteText.TextSize = TextSize;
}
}
}