mirror of https://github.com/ppy/osu
473 lines
17 KiB
C#
473 lines
17 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[Description("mod select and icon display")]
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public class TestSceneModSelectOverlay : OsuTestScene
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{
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private RulesetStore rulesets;
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private ModDisplay modDisplay;
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private TestModSelectOverlay modSelect;
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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this.rulesets = rulesets;
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}
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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SelectedMods.Value = Array.Empty<Mod>();
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createDisplay(() => new TestModSelectOverlay());
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});
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("show", () => modSelect.Show());
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}
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/// <summary>
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/// Ensure that two mod overlays are not cross polluting via central settings instances.
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/// </summary>
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[Test]
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public void TestSettingsNotCrossPolluting()
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{
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Bindable<IReadOnlyList<Mod>> selectedMods2 = null;
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AddStep("select diff adjust", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() });
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AddStep("set setting", () => modSelect.ChildrenOfType<SettingsSlider<float>>().First().Current.Value = 8);
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AddAssert("ensure setting is propagated", () => SelectedMods.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == 8);
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AddStep("create second bindable", () => selectedMods2 = new Bindable<IReadOnlyList<Mod>>(new Mod[] { new OsuModDifficultyAdjust() }));
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AddStep("create second overlay", () =>
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{
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Add(modSelect = new TestModSelectOverlay().With(d =>
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{
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d.Origin = Anchor.TopCentre;
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d.Anchor = Anchor.TopCentre;
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d.SelectedMods.BindTarget = selectedMods2;
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}));
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});
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AddStep("show", () => modSelect.Show());
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AddAssert("ensure first is unchanged", () => SelectedMods.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == 8);
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AddAssert("ensure second is default", () => selectedMods2.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == null);
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}
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[Test]
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public void TestSettingsResetOnDeselection()
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{
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var osuModDoubleTime = new OsuModDoubleTime { SpeedChange = { Value = 1.2 } };
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changeRuleset(0);
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AddStep("set dt mod with custom rate", () => { SelectedMods.Value = new[] { osuModDoubleTime }; });
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AddAssert("selected mod matches", () => (SelectedMods.Value.Single() as OsuModDoubleTime)?.SpeedChange.Value == 1.2);
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AddStep("deselect", () => modSelect.DeselectAllButton.TriggerClick());
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AddAssert("selected mods empty", () => SelectedMods.Value.Count == 0);
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AddStep("reselect", () => modSelect.GetModButton(osuModDoubleTime).TriggerClick());
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AddAssert("selected mod has default value", () => (SelectedMods.Value.Single() as OsuModDoubleTime)?.SpeedChange.IsDefault == true);
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}
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[Test]
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public void TestAnimationFlushOnClose()
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{
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changeRuleset(0);
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AddStep("Select all fun mods", () =>
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{
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modSelect.ModSectionsContainer
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.Single(c => c.ModType == ModType.DifficultyIncrease)
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.SelectAll();
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});
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AddUntilStep("many mods selected", () => modDisplay.Current.Value.Count >= 5);
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AddStep("trigger deselect and close overlay", () =>
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{
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modSelect.ModSectionsContainer
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.Single(c => c.ModType == ModType.DifficultyIncrease)
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.DeselectAll();
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modSelect.Hide();
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});
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AddAssert("all mods deselected", () => modDisplay.Current.Value.Count == 0);
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}
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[Test]
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public void TestOsuMods()
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{
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changeRuleset(0);
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var osu = new OsuRuleset();
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var easierMods = osu.GetModsFor(ModType.DifficultyReduction);
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var harderMods = osu.GetModsFor(ModType.DifficultyIncrease);
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var noFailMod = osu.GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
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var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime));
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var easy = easierMods.FirstOrDefault(m => m is OsuModEasy);
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var hardRock = harderMods.FirstOrDefault(m => m is OsuModHardRock);
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testSingleMod(noFailMod);
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testMultiMod(doubleTimeMod);
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testIncompatibleMods(easy, hardRock);
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testDeselectAll(easierMods.Where(m => !(m is MultiMod)));
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}
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[Test]
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public void TestManiaMods()
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{
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changeRuleset(3);
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var mania = new ManiaRuleset();
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testModsWithSameBaseType(
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mania.CreateMod<ManiaModFadeIn>(),
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mania.CreateMod<ManiaModHidden>());
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}
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[Test]
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public void TestRulesetChanges()
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{
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changeRuleset(0);
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var noFailMod = new OsuRuleset().GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
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AddStep("set mods externally", () => { SelectedMods.Value = new[] { noFailMod }; });
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changeRuleset(0);
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AddAssert("ensure mods still selected", () => modDisplay.Current.Value.SingleOrDefault(m => m is OsuModNoFail) != null);
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changeRuleset(3);
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AddAssert("ensure mods not selected", () => modDisplay.Current.Value.Count == 0);
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changeRuleset(0);
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AddAssert("ensure mods not selected", () => modDisplay.Current.Value.Count == 0);
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}
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[Test]
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public void TestExternallySetCustomizedMod()
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{
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changeRuleset(0);
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AddStep("set customized mod externally", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = 1.01 } } });
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AddAssert("ensure button is selected and customized accordingly", () =>
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{
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var button = modSelect.GetModButton(SelectedMods.Value.Single());
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return ((OsuModDoubleTime)button.SelectedMod).SpeedChange.Value == 1.01;
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});
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}
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[Test]
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public void TestSettingsAreRetainedOnReload()
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{
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changeRuleset(0);
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AddStep("set customized mod externally", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = 1.01 } } });
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AddAssert("setting remains", () => (SelectedMods.Value.SingleOrDefault() as OsuModDoubleTime)?.SpeedChange.Value == 1.01);
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AddStep("create overlay", () => createDisplay(() => new TestNonStackedModSelectOverlay()));
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AddAssert("setting remains", () => (SelectedMods.Value.SingleOrDefault() as OsuModDoubleTime)?.SpeedChange.Value == 1.01);
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}
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[Test]
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public void TestExternallySetModIsReplacedByOverlayInstance()
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{
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Mod external = new OsuModDoubleTime();
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Mod overlayButtonMod = null;
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changeRuleset(0);
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AddStep("set mod externally", () => { SelectedMods.Value = new[] { external }; });
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AddAssert("ensure button is selected", () =>
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{
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var button = modSelect.GetModButton(SelectedMods.Value.Single());
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overlayButtonMod = button.SelectedMod;
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return overlayButtonMod.GetType() == external.GetType();
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});
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// Right now, when an external change occurs, the ModSelectOverlay will replace the global instance with its own
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AddAssert("mod instance doesn't match", () => external != overlayButtonMod);
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AddAssert("one mod present in global selected", () => SelectedMods.Value.Count == 1);
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AddAssert("globally selected matches button's mod instance", () => SelectedMods.Value.Contains(overlayButtonMod));
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AddAssert("globally selected doesn't contain original external change", () => !SelectedMods.Value.Contains(external));
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}
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[Test]
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public void TestNonStacked()
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{
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changeRuleset(0);
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AddStep("create overlay", () => createDisplay(() => new TestNonStackedModSelectOverlay()));
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AddStep("show", () => modSelect.Show());
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AddAssert("ensure all buttons are spread out", () => modSelect.ChildrenOfType<ModButton>().All(m => m.Mods.Length <= 1));
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}
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[Test]
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public void TestChangeIsValidChangesButtonVisibility()
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{
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changeRuleset(0);
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AddAssert("double time visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModDoubleTime)));
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AddStep("make double time invalid", () => modSelect.IsValidMod = m => !(m is OsuModDoubleTime));
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AddUntilStep("double time not visible", () => modSelect.ChildrenOfType<ModButton>().All(b => !b.Mods.Any(m => m is OsuModDoubleTime)));
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AddAssert("nightcore still visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModNightcore)));
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AddStep("make double time valid again", () => modSelect.IsValidMod = m => true);
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AddUntilStep("double time visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModDoubleTime)));
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AddAssert("nightcore still visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModNightcore)));
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}
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[Test]
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public void TestChangeIsValidPreservesSelection()
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{
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changeRuleset(0);
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AddStep("select DT + HD", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime(), new OsuModHidden() });
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AddAssert("DT + HD selected", () => modSelect.ChildrenOfType<ModButton>().Count(b => b.Selected) == 2);
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AddStep("make NF invalid", () => modSelect.IsValidMod = m => !(m is ModNoFail));
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AddAssert("DT + HD still selected", () => modSelect.ChildrenOfType<ModButton>().Count(b => b.Selected) == 2);
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}
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[Test]
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public void TestUnimplementedModIsUnselectable()
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{
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var testRuleset = new TestUnimplementedModOsuRuleset();
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changeTestRuleset(testRuleset.RulesetInfo);
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var conversionMods = testRuleset.GetModsFor(ModType.Conversion);
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var unimplementedMod = conversionMods.FirstOrDefault(m => m is TestUnimplementedMod);
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testUnimplementedMod(unimplementedMod);
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}
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private void testSingleMod(Mod mod)
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{
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selectNext(mod);
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checkSelected(mod);
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selectPrevious(mod);
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checkNotSelected(mod);
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selectNext(mod);
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selectNext(mod);
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checkNotSelected(mod);
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selectPrevious(mod);
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selectPrevious(mod);
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checkNotSelected(mod);
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}
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private void testMultiMod(MultiMod multiMod)
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{
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foreach (var mod in multiMod.Mods)
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{
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selectNext(mod);
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checkSelected(mod);
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}
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for (int index = multiMod.Mods.Length - 1; index >= 0; index--)
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selectPrevious(multiMod.Mods[index]);
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foreach (var mod in multiMod.Mods)
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checkNotSelected(mod);
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}
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private void testUnimplementedMod(Mod mod)
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{
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selectNext(mod);
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checkNotSelected(mod);
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}
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private void testIncompatibleMods(Mod modA, Mod modB)
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{
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selectNext(modA);
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checkSelected(modA);
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checkNotSelected(modB);
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selectNext(modB);
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checkSelected(modB);
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checkNotSelected(modA);
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selectPrevious(modB);
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checkNotSelected(modA);
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checkNotSelected(modB);
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}
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private void testDeselectAll(IEnumerable<Mod> mods)
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{
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foreach (var mod in mods)
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selectNext(mod);
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AddAssert("check for any selection", () => modSelect.SelectedMods.Value.Any());
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AddStep("deselect all", () => modSelect.DeselectAllButton.Action.Invoke());
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AddAssert("check for no selection", () => !modSelect.SelectedMods.Value.Any());
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}
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private void testModsWithSameBaseType(Mod modA, Mod modB)
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{
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selectNext(modA);
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checkSelected(modA);
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selectNext(modB);
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checkSelected(modB);
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// Backwards
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selectPrevious(modA);
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checkSelected(modA);
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}
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private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1));
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private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(-1));
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private void checkSelected(Mod mod)
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{
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AddAssert($"check {mod.Name} is selected", () =>
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{
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var button = modSelect.GetModButton(mod);
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return modSelect.SelectedMods.Value.SingleOrDefault(m => m.Name == mod.Name) != null && button.SelectedMod.GetType() == mod.GetType() && button.Selected;
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});
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}
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private void changeRuleset(int? onlineId)
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{
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AddStep($"change ruleset to {(onlineId?.ToString() ?? "none")}", () => { Ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault(r => r.OnlineID == onlineId); });
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waitForLoad();
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}
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private void changeTestRuleset(RulesetInfo rulesetInfo)
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{
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AddStep($"change ruleset to {rulesetInfo.Name}", () => { Ruleset.Value = rulesetInfo; });
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waitForLoad();
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}
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private void waitForLoad() =>
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AddUntilStep("wait for icons to load", () => modSelect.AllLoaded);
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private void checkNotSelected(Mod mod)
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{
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AddAssert($"check {mod.Name} is not selected", () =>
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{
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var button = modSelect.GetModButton(mod);
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return modSelect.SelectedMods.Value.All(m => m.GetType() != mod.GetType()) && button.SelectedMod?.GetType() != mod.GetType();
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});
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}
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private void createDisplay(Func<TestModSelectOverlay> createOverlayFunc)
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{
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Children = new Drawable[]
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{
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modSelect = createOverlayFunc().With(d =>
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{
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d.Origin = Anchor.BottomCentre;
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d.Anchor = Anchor.BottomCentre;
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d.SelectedMods.BindTarget = SelectedMods;
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}),
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modDisplay = new ModDisplay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Position = new Vector2(-5, 25),
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Current = { BindTarget = modSelect.SelectedMods }
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}
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};
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}
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private class TestModSelectOverlay : UserModSelectOverlay
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{
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public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
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public bool AllLoaded => ModSectionsContainer.Children.All(c => c.ModIconsLoaded);
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public new FillFlowContainer<ModSection> ModSectionsContainer =>
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base.ModSectionsContainer;
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public ModButton GetModButton(Mod mod)
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{
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var section = ModSectionsContainer.Children.Single(s => s.ModType == mod.Type);
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return section.ButtonsContainer.OfType<ModButton>().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType()));
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}
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public new TriangleButton DeselectAllButton => base.DeselectAllButton;
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public new Color4 LowMultiplierColour => base.LowMultiplierColour;
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public new Color4 HighMultiplierColour => base.HighMultiplierColour;
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}
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private class TestNonStackedModSelectOverlay : TestModSelectOverlay
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{
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protected override bool Stacked => false;
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}
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private class TestUnimplementedMod : Mod
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{
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public override string Name => "Unimplemented mod";
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public override string Acronym => "UM";
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public override string Description => "A mod that is not implemented.";
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public override double ScoreMultiplier => 1;
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public override ModType Type => ModType.Conversion;
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}
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private class TestUnimplementedModOsuRuleset : OsuRuleset
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{
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public override string ShortName => "unimplemented";
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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if (type == ModType.Conversion) return base.GetModsFor(type).Concat(new[] { new TestUnimplementedMod() });
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return base.GetModsFor(type);
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}
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}
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}
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}
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