mirror of https://github.com/ppy/osu
99 lines
3.2 KiB
C#
99 lines
3.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneLoadingLayer : OsuTestScene
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{
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private TestLoadingLayer overlay;
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private Container content;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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Children = new[]
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{
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content = new Container
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{
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Size = new Vector2(300),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.SlateGray,
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RelativeSizeAxes = Axes.Both,
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},
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new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(10),
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.9f),
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Children = new Drawable[]
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{
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new OsuSpriteText { Text = "Sample content" },
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new TriangleButton { Text = "can't puush me", Width = 200, },
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new TriangleButton { Text = "puush me", Width = 200, Action = () => { } },
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}
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},
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overlay = new TestLoadingLayer(true),
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}
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},
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};
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});
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[Test]
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public void TestShowHide()
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{
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AddAssert("not visible", () => !overlay.IsPresent);
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AddStep("show", () => overlay.Show());
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AddUntilStep("wait for content dim", () => overlay.BackgroundDimLayer.Alpha > 0);
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AddStep("hide", () => overlay.Hide());
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AddUntilStep("wait for content restore", () => Precision.AlmostEquals(overlay.BackgroundDimLayer.Alpha, 0));
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}
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[Test]
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public void TestLargeArea()
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{
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AddStep("show", () =>
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{
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content.RelativeSizeAxes = Axes.Both;
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content.Size = new Vector2(1);
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overlay.Show();
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});
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AddStep("hide", () => overlay.Hide());
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}
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private class TestLoadingLayer : LoadingLayer
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{
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public new Box BackgroundDimLayer => base.BackgroundDimLayer;
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public TestLoadingLayer(bool dimBackground = false, bool withBox = true)
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: base(dimBackground, withBox)
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{
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}
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}
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}
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}
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