osu/osu.Game/Tests
smoogipoo 6e35910419 Remove start/stop clock logic
Beatmap track shouldn't be start/stopped anyway - the IAdjustableClock should be DI'd in to perform the functionality.
2018-04-12 14:06:36 +09:00
..
Beatmaps No more caching 2018-03-13 15:22:46 +09:00
Platform
Visual Remove start/stop clock logic 2018-04-12 14:06:36 +09:00
CleanRunHeadlessGameHost.cs Fix non-visual tests not cleaning up previous executions 2018-02-08 17:07:59 +09:00
OsuTestBrowser.cs Make VisualTests/nUnit work again 2018-03-28 12:33:01 +09:00
VisualTestRunner.cs Make VisualTests/nUnit work again 2018-03-28 12:33:01 +09:00