osu/osu.Game.Rulesets.Osu.Tests/LegacyMainCirclePieceTest.cs

98 lines
3.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Diagnostics;
using System.Linq;
using Moq;
using NUnit.Framework;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
using osu.Game.Rulesets.Osu.Skinning.Legacy;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[HeadlessTest]
public class LegacyMainCirclePieceTest : OsuTestScene
{
private static readonly object?[][] texture_priority_cases =
{
// default priority lookup
new object?[]
{
// available textures
new[] { @"hitcircle", @"hitcircleoverlay" },
// priority lookup
@"",
// expected circle and overlay
@"hitcircle", @"hitcircleoverlay",
},
// custom priority lookup
new object?[]
{
new[] { @"hitcircle", @"hitcircleoverlay", @"sliderstartcircle", @"sliderstartcircleoverlay" },
@"sliderstartcircle",
@"sliderstartcircle", @"sliderstartcircleoverlay",
},
// when no sprites are available for the specified prefix, fall back to "hitcircle"/"hitcircleoverlay".
new object?[]
{
new[] { @"hitcircle", @"hitcircleoverlay" },
@"sliderstartcircle",
@"hitcircle", @"hitcircleoverlay",
},
// when a circle is available for the specified prefix but no overlay exists, no overlay is displayed.
new object?[]
{
new[] { @"hitcircle", @"hitcircleoverlay", @"sliderstartcircle" },
@"sliderstartcircle",
@"sliderstartcircle", null
},
// when no circle is available for the specified prefix but an overlay exists, the overlay is ignored.
new object?[]
{
new[] { @"hitcircle", @"hitcircleoverlay", @"sliderstartcircleoverlay" },
@"sliderstartcircle",
@"hitcircle", @"hitcircleoverlay",
}
};
[TestCaseSource(nameof(texture_priority_cases))]
public void TestTexturePriorities(string[] textureFilenames, string priorityLookup, string? expectedCircle, string? expectedOverlay)
{
Sprite? circleSprite = null;
Sprite? overlaySprite = null;
AddStep("load circle piece", () =>
{
var skin = new Mock<ISkinSource>();
skin.Setup(s => s.GetTexture(It.IsAny<string>())).CallBase();
skin.Setup(s => s.GetTexture(It.IsIn(textureFilenames), It.IsAny<WrapMode>(), It.IsAny<WrapMode>()))
.Returns((string componentName, WrapMode _, WrapMode __) => new Texture(1, 1) { AssetName = componentName });
Child = new DependencyProvidingContainer
{
CachedDependencies = new (Type, object)[] { (typeof(ISkinSource), skin.Object) },
Child = new LegacyMainCirclePiece(priorityLookup, false),
};
var sprites = this.ChildrenOfType<Sprite>().Where(s => s.Texture.AssetName != null).DistinctBy(s => s.Texture.AssetName).ToArray();
Debug.Assert(sprites.Length <= 2);
circleSprite = sprites.ElementAtOrDefault(0);
overlaySprite = sprites.ElementAtOrDefault(1);
});
AddAssert("check circle sprite", () => circleSprite?.Texture?.AssetName == expectedCircle);
AddAssert("check overlay sprite", () => overlaySprite?.Texture?.AssetName == expectedOverlay);
}
}
}