osu/osu.Game/Screens/Edit
Bartłomiej Dach 7ec2e0e866
Refactor layout code to be a bit less haphazard
Visually the same, functionally much saner.
2024-09-08 16:30:09 +02:00
..
Components Use FastCircle for kiai visualisation 2024-08-31 17:32:24 +03:00
Compose Merge remote-tracking branch 'upstream/master' into doubleclick 2024-08-29 19:34:18 +02:00
Design
GameplayTest
Setup
Timing Refactor layout code to be a bit less haphazard 2024-09-08 16:30:09 +02:00
Verify
BackgroundDimMenuItem.cs
BeatmapEditorChangeHandler.cs
BindableBeatDivisor.cs Adjust visuals of tick display (and fine tune some other timeline elements) 2024-08-21 16:46:14 +09:00
BottomBar.cs
ClipboardContent.cs
CreateNewDifficultyDialog.cs
DeleteDifficultyConfirmationDialog.cs
Editor.cs fix difference in sample time calculation 2024-08-27 19:02:40 +02:00
EditorBeatmap.cs
EditorBeatmapProcessor.cs
EditorBeatmapSkin.cs
EditorChangeHandler.cs
EditorClipboard.cs
EditorClock.cs Use TimingPointAfter for seeking check 2024-08-16 01:36:51 +02:00
EditorLoader.cs
EditorRoundedScreenSettings.cs
EditorRoundedScreenSettingsSection.cs
EditorScreen.cs
EditorScreenMode.cs
EditorScreenWithTimeline.cs Add back incorrectly removed control point display toggle 2024-08-22 01:05:47 +09:00
EditorSkinProvidingContainer.cs
EditorState.cs
ExternalEditScreen.cs
HitAnimationsMenuItem.cs
IEditorChangeHandler.cs
LegacyEditorBeatmapPatcher.cs
ManualBreakPeriod.cs
PromptForSaveDialog.cs
ReloadEditorDialog.cs
SaveRequiredPopupDialog.cs
TableHeaderText.cs
TransactionalCommitComponent.cs
WaveformOpacityMenuItem.cs