osu/osu.Game/Screens
2017-01-30 04:08:14 -04:00
..
Backgrounds Fix depth values. 2016-11-29 20:50:12 +01:00
Charts Rename GameModes namespace to Screens. 2016-11-14 17:23:33 +09:00
Direct Rename GameModes namespace to Screens. 2016-11-14 17:23:33 +09:00
Edit Initial implementation of a beatmap carousell and various minor improvements to song select. 2016-11-20 20:34:16 +01:00
Menu Move Intro logic to OnEntering in line with framework changes. 2017-01-20 16:30:24 +08:00
Multiplayer Initial implementation of a beatmap carousell and various minor improvements to song select. 2016-11-20 20:34:16 +01:00
Play Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player 2017-01-30 04:08:14 -04:00
Ranking Add *very* basic ranking screen. 2016-11-29 23:59:56 +09:00
Select Initial implementation of song select footer area. 2017-01-27 00:36:12 +09:00
BackgroundMode.cs Rename GameModes namespace to Screens. 2016-11-14 17:23:33 +09:00
GameModeWhiteBox.cs Hardcoded button size, fixed input handling, fixed flash not being visible 2016-11-27 18:56:05 +03:00
OsuGameMode.cs Add null check when popping backgrounds from the mode stack. 2017-01-27 00:41:34 +09:00