osu/osu.Game/Screens/Edit/EditorState.cs
2021-09-13 21:04:27 +02:00

25 lines
872 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
namespace osu.Game.Screens.Edit
{
/// <summary>
/// Structure used to transport data between <see cref="Editor"/> instances on difficulty change.
/// It's intended to be received by <see cref="EditorLoader"/> from one editor instance and passed down to the next one.
/// </summary>
public class EditorState
{
/// <summary>
/// The current clock time when a difficulty switch was requested.
/// </summary>
public double? Time { get; set; }
/// <summary>
/// The current editor clipboard content at the time when a difficulty switch was requested.
/// </summary>
public string? ClipboardContent { get; set; }
}
}