osu/osu.Game/Screens/Play/PlayerConfiguration.cs
2023-06-24 01:00:03 +09:00

44 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Screens.Play
{
public class PlayerConfiguration
{
/// <summary>
/// Whether pausing should be allowed. If not allowed, attempting to pause will quit.
/// </summary>
public bool AllowPause { get; set; } = true;
/// <summary>
/// Whether results screen should be pushed on completion.
/// </summary>
public bool ShowResults { get; set; } = true;
/// <summary>
/// Whether the player should be allowed to trigger a restart.
/// </summary>
public bool AllowRestart { get; set; } = true;
/// <summary>
/// Whether the player should be able to interact with this player instance.
/// </summary>
public bool AllowUserInteraction { get; set; } = true;
/// <summary>
/// Whether the player should be allowed to skip intros/outros, advancing to the start of gameplay or the end of a storyboard.
/// </summary>
public bool AllowSkipping { get; set; } = true;
/// <summary>
/// Whether the intro should be skipped by default.
/// </summary>
public bool AutomaticallySkipIntro { get; set; }
/// <summary>
/// Whether the gameplay leaderboard should always be shown (usually in a contracted state).
/// </summary>
public bool AlwaysShowLeaderboard { get; set; }
}
}