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https://github.com/ppy/osu
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1a6d9e9ff0
I don't feel too confident with the default scoring function being assigned in the constructor to a publicly settable delegate. This just feels a bit more elegant, and handles the (likely-never-used) case where we need to restore the default function. An alternative would be to provide the function as a `ctor` argument, but I believe that wasn't done here to allow using the `ILeaderboardScore` interface.
32 lines
1.0 KiB
C#
32 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Screens.Play.HUD
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{
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public interface ILeaderboardScore
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{
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BindableLong TotalScore { get; }
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BindableDouble Accuracy { get; }
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BindableInt Combo { get; }
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BindableBool HasQuit { get; }
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/// <summary>
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/// An optional value to guarantee stable ordering.
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/// Lower numbers will appear higher in cases of <see cref="TotalScore"/> ties.
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/// </summary>
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Bindable<long> DisplayOrder { get; }
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/// <summary>
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/// A custom function which handles converting a score to a display score using a provide <see cref="ScoringMode"/>.
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/// </summary>
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/// <remarks>
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/// If no function is provided, <see cref="TotalScore"/> will be used verbatim.</remarks>
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Func<ScoringMode, long> GetDisplayScore { set; }
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}
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}
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