mirror of
https://github.com/ppy/osu
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776b60f3b3
Fix popover using on key down Fix popover not expiring when using global action
93 lines
2.7 KiB
C#
93 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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public partial class OsuPopover : Popover, IKeyBindingHandler<GlobalAction>
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{
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private const float fade_duration = 250;
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private const double scale_duration = 500;
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public OsuPopover(bool withPadding = true)
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{
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Content.Padding = withPadding ? new MarginPadding(20) : new MarginPadding();
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Body.Masking = true;
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Body.CornerRadius = 10;
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Body.Margin = new MarginPadding(10);
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Body.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(0, 2),
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Radius = 5,
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Colour = Colour4.Black.Opacity(0.3f)
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};
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}
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[BackgroundDependencyLoader(true)]
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private void load([CanBeNull] OverlayColourProvider colourProvider, OsuColour colours)
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{
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Background.Colour = Arrow.Colour = colourProvider?.Background4 ?? colours.GreySeaFoamDarker;
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}
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protected override Drawable CreateArrow() => Empty();
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protected override void PopIn()
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{
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this.ScaleTo(1, scale_duration, Easing.OutElasticHalf);
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this.FadeIn(fade_duration, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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this.ScaleTo(0.7f, scale_duration, Easing.OutQuint);
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this.FadeOut(fade_duration, Easing.OutQuint);
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (e.Key == Key.Escape)
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return false; // disable the framework-level handling of escape key for conformity (we use GlobalAction.Back).
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return base.OnKeyDown(e);
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}
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (e.Repeat)
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return false;
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if (State.Value == Visibility.Hidden)
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return false;
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if (e.Action == GlobalAction.Back)
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{
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this.HidePopover();
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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}
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}
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