mirror of
https://github.com/ppy/osu
synced 2024-12-11 17:42:28 +00:00
f510ef9153
Not an actual requirement, but no harm.
264 lines
8.4 KiB
C#
264 lines
8.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Development;
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using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Statistics;
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using osu.Game.Input.Bindings;
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using Realms;
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namespace osu.Game.Database
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{
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public class RealmContextFactory : Component, IRealmFactory
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{
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private readonly Storage storage;
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private const string database_name = @"client";
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private const int schema_version = 6;
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/// <summary>
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/// Lock object which is held for the duration of a write operation (via <see cref="GetForWrite"/>).
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/// </summary>
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private readonly object writeLock = new object();
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/// <summary>
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/// Lock object which is held during <see cref="BlockAllOperations"/> sections.
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/// </summary>
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private readonly SemaphoreSlim blockingLock = new SemaphoreSlim(1);
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private static readonly GlobalStatistic<int> reads = GlobalStatistics.Get<int>("Realm", "Get (Read)");
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private static readonly GlobalStatistic<int> writes = GlobalStatistics.Get<int>("Realm", "Get (Write)");
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private static readonly GlobalStatistic<int> refreshes = GlobalStatistics.Get<int>("Realm", "Dirty Refreshes");
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private static readonly GlobalStatistic<int> contexts_created = GlobalStatistics.Get<int>("Realm", "Contexts (Created)");
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private static readonly GlobalStatistic<int> pending_writes = GlobalStatistics.Get<int>("Realm", "Pending writes");
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private static readonly GlobalStatistic<int> active_usages = GlobalStatistics.Get<int>("Realm", "Active usages");
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private readonly object updateContextLock = new object();
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private Realm context;
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public Realm Context
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{
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get
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{
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException($"Use {nameof(GetForRead)} or {nameof(GetForWrite)} when performing realm operations from a non-update thread");
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lock (updateContextLock)
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{
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if (context == null)
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{
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context = createContext();
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Logger.Log($"Opened realm \"{context.Config.DatabasePath}\" at version {context.Config.SchemaVersion}");
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}
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// creating a context will ensure our schema is up-to-date and migrated.
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return context;
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}
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}
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}
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public RealmContextFactory(Storage storage)
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{
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this.storage = storage;
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}
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public RealmUsage GetForRead()
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{
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reads.Value++;
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return new RealmUsage(createContext());
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}
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public RealmWriteUsage GetForWrite()
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{
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writes.Value++;
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pending_writes.Value++;
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Monitor.Enter(writeLock);
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return new RealmWriteUsage(createContext(), writeComplete);
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}
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/// <summary>
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/// Flush any active contexts and block any further writes.
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/// </summary>
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/// <remarks>
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/// This should be used in places we need to ensure no ongoing reads/writes are occurring with realm.
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/// ie. to move the realm backing file to a new location.
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/// </remarks>
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/// <returns>An <see cref="IDisposable"/> which should be disposed to end the blocking section.</returns>
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public IDisposable BlockAllOperations()
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{
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if (IsDisposed)
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throw new ObjectDisposedException(nameof(RealmContextFactory));
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Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
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blockingLock.Wait();
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flushContexts();
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return new InvokeOnDisposal<RealmContextFactory>(this, endBlockingSection);
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static void endBlockingSection(RealmContextFactory factory)
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{
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factory.blockingLock.Release();
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Logger.Log(@"Restoring realm operations.", LoggingTarget.Database);
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}
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}
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protected override void Update()
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{
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base.Update();
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lock (updateContextLock)
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{
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if (context?.Refresh() == true)
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refreshes.Value++;
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}
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}
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private Realm createContext()
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{
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try
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{
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if (IsDisposed)
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throw new ObjectDisposedException(nameof(RealmContextFactory));
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blockingLock.Wait();
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contexts_created.Value++;
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return Realm.GetInstance(new RealmConfiguration(storage.GetFullPath($"{database_name}.realm", true))
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{
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SchemaVersion = schema_version,
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MigrationCallback = onMigration,
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});
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}
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finally
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{
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blockingLock.Release();
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}
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}
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private void writeComplete()
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{
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Monitor.Exit(writeLock);
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pending_writes.Value--;
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}
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private void onMigration(Migration migration, ulong lastSchemaVersion)
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{
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switch (lastSchemaVersion)
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{
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case 5:
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// let's keep things simple. changing the type of the primary key is a bit involved.
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migration.NewRealm.RemoveAll<RealmKeyBinding>();
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break;
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}
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}
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private void flushContexts()
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{
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Logger.Log(@"Flushing realm contexts...", LoggingTarget.Database);
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Debug.Assert(blockingLock.CurrentCount == 0);
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Realm previousContext;
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lock (updateContextLock)
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{
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previousContext = context;
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context = null;
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}
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// wait for all threaded usages to finish
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while (active_usages.Value > 0)
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Thread.Sleep(50);
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previousContext?.Dispose();
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Logger.Log(@"Realm contexts flushed.", LoggingTarget.Database);
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}
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protected override void Dispose(bool isDisposing)
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{
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if (!IsDisposed)
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{
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// intentionally block all operations indefinitely. this ensures that nothing can start consuming a new context after disposal.
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BlockAllOperations();
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blockingLock?.Dispose();
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}
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base.Dispose(isDisposing);
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}
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/// <summary>
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/// A usage of realm from an arbitrary thread.
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/// </summary>
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public class RealmUsage : IDisposable
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{
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public readonly Realm Realm;
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internal RealmUsage(Realm context)
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{
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active_usages.Value++;
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Realm = context;
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}
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/// <summary>
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/// Disposes this instance, calling the initially captured action.
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/// </summary>
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public virtual void Dispose()
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{
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Realm?.Dispose();
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active_usages.Value--;
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}
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}
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/// <summary>
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/// A transaction used for making changes to realm data.
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/// </summary>
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public class RealmWriteUsage : RealmUsage
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{
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private readonly Action onWriteComplete;
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private readonly Transaction transaction;
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internal RealmWriteUsage(Realm context, Action onWriteComplete)
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: base(context)
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{
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this.onWriteComplete = onWriteComplete;
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transaction = Realm.BeginWrite();
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}
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/// <summary>
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/// Commit all changes made in this transaction.
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/// </summary>
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public void Commit() => transaction.Commit();
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/// <summary>
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/// Revert all changes made in this transaction.
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/// </summary>
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public void Rollback() => transaction.Rollback();
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/// <summary>
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/// Disposes this instance, calling the initially captured action.
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/// </summary>
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public override void Dispose()
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{
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// rollback if not explicitly committed.
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transaction?.Dispose();
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base.Dispose();
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onWriteComplete();
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}
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}
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}
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}
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