mirror of
https://github.com/ppy/osu
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235 lines
10 KiB
C#
235 lines
10 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Storyboards.Drawables;
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using osuTK;
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namespace osu.Game.Storyboards
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{
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public class StoryboardSprite : IStoryboardElementWithDuration
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{
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private readonly List<CommandLoop> loops = new List<CommandLoop>();
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private readonly List<CommandTrigger> triggers = new List<CommandTrigger>();
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public string Path { get; }
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public bool IsDrawable => HasCommands;
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public Anchor Origin;
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public Vector2 InitialPosition;
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public readonly CommandTimelineGroup TimelineGroup = new CommandTimelineGroup();
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public double StartTime
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{
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get
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{
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// To get the initial start time, we need to check whether the first alpha command to exist (across all loops) has a StartValue of zero.
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// A StartValue of zero governs, above all else, the first valid display time of a sprite.
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//
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// You can imagine that the first command of each type decides that type's start value, so if the initial alpha is zero,
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// anything before that point can be ignored (the sprite is not visible after all).
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var alphaCommands = new List<(double startTime, bool isZeroStartValue)>();
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var command = TimelineGroup.Alpha.Commands.FirstOrDefault();
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if (command != null) alphaCommands.Add((command.StartTime, command.StartValue == 0));
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foreach (var loop in loops)
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{
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command = loop.Alpha.Commands.FirstOrDefault();
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if (command != null) alphaCommands.Add((command.StartTime + loop.LoopStartTime, command.StartValue == 0));
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}
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if (alphaCommands.Count > 0)
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{
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var firstAlpha = alphaCommands.MinBy(t => t.startTime);
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if (firstAlpha.isZeroStartValue)
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return firstAlpha.startTime;
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}
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return EarliestTransformTime;
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}
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}
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public double EarliestTransformTime
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{
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get
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{
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// If we got to this point, either no alpha commands were present, or the earliest had a non-zero start value.
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// The sprite's StartTime will be determined by the earliest command, regardless of type.
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double earliestStartTime = TimelineGroup.StartTime;
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foreach (var l in loops)
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earliestStartTime = Math.Min(earliestStartTime, l.StartTime);
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return earliestStartTime;
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}
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}
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public double EndTime
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{
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get
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{
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double latestEndTime = TimelineGroup.EndTime;
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foreach (var l in loops)
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latestEndTime = Math.Max(latestEndTime, l.EndTime);
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return latestEndTime;
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}
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}
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public double EndTimeForDisplay
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{
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get
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{
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double latestEndTime = TimelineGroup.EndTime;
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foreach (var l in loops)
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latestEndTime = Math.Max(latestEndTime, l.StartTime + l.CommandsDuration * l.TotalIterations);
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return latestEndTime;
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}
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}
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public bool HasCommands => TimelineGroup.HasCommands || loops.Any(l => l.HasCommands);
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private delegate void DrawablePropertyInitializer<in T>(Drawable drawable, T value);
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private delegate void DrawableTransformer<in T>(Drawable drawable, T value, double duration, Easing easing);
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public StoryboardSprite(string path, Anchor origin, Vector2 initialPosition)
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{
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Path = path;
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Origin = origin;
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InitialPosition = initialPosition;
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}
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public CommandLoop AddLoop(double startTime, int repeatCount)
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{
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var loop = new CommandLoop(startTime, repeatCount);
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loops.Add(loop);
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return loop;
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}
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public CommandTrigger AddTrigger(string triggerName, double startTime, double endTime, int groupNumber)
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{
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var trigger = new CommandTrigger(triggerName, startTime, endTime, groupNumber);
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triggers.Add(trigger);
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return trigger;
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}
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public virtual Drawable CreateDrawable()
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=> new DrawableStoryboardSprite(this);
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public void ApplyTransforms(Drawable drawable, IEnumerable<Tuple<CommandTimelineGroup, double>>? triggeredGroups = null)
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{
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// For performance reasons, we need to apply the commands in order by start time. Not doing so will cause many functions to be interleaved, resulting in O(n^2) complexity.
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// To achieve this, commands are "generated" as pairs of (command, initFunc, transformFunc) and batched into a contiguous list
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// The list is then stably-sorted (to preserve command order), and applied to the drawable sequentially.
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List<IGeneratedCommand> generated = new List<IGeneratedCommand>();
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generateCommands(generated, getCommands(g => g.X, triggeredGroups), (d, value) => d.X = value, (d, value, duration, easing) => d.MoveToX(value, duration, easing));
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generateCommands(generated, getCommands(g => g.Y, triggeredGroups), (d, value) => d.Y = value, (d, value, duration, easing) => d.MoveToY(value, duration, easing));
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generateCommands(generated, getCommands(g => g.Scale, triggeredGroups), (d, value) => d.Scale = new Vector2(value), (d, value, duration, easing) => d.ScaleTo(value, duration, easing));
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generateCommands(generated, getCommands(g => g.Rotation, triggeredGroups), (d, value) => d.Rotation = value, (d, value, duration, easing) => d.RotateTo(value, duration, easing));
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generateCommands(generated, getCommands(g => g.Colour, triggeredGroups), (d, value) => d.Colour = value, (d, value, duration, easing) => d.FadeColour(value, duration, easing));
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generateCommands(generated, getCommands(g => g.Alpha, triggeredGroups), (d, value) => d.Alpha = value, (d, value, duration, easing) => d.FadeTo(value, duration, easing));
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generateCommands(generated, getCommands(g => g.BlendingParameters, triggeredGroups), (d, value) => d.Blending = value, (d, value, duration, _) => d.TransformBlendingMode(value, duration),
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false);
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if (drawable is IVectorScalable vectorScalable)
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{
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generateCommands(generated, getCommands(g => g.VectorScale, triggeredGroups), (_, value) => vectorScalable.VectorScale = value,
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(_, value, duration, easing) => vectorScalable.VectorScaleTo(value, duration, easing));
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}
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if (drawable is IFlippable flippable)
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{
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generateCommands(generated, getCommands(g => g.FlipH, triggeredGroups), (_, value) => flippable.FlipH = value, (_, value, duration, _) => flippable.TransformFlipH(value, duration),
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false);
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generateCommands(generated, getCommands(g => g.FlipV, triggeredGroups), (_, value) => flippable.FlipV = value, (_, value, duration, _) => flippable.TransformFlipV(value, duration),
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false);
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}
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foreach (var command in generated.OrderBy(g => g.StartTime))
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command.ApplyTo(drawable);
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}
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private void generateCommands<T>(List<IGeneratedCommand> resultList, IEnumerable<CommandTimeline<T>.TypedCommand> commands,
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DrawablePropertyInitializer<T> initializeProperty, DrawableTransformer<T> transform, bool alwaysInitialize = true)
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{
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bool initialized = false;
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foreach (var command in commands)
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{
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DrawablePropertyInitializer<T>? initFunc = null;
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if (!initialized)
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{
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if (alwaysInitialize || command.StartTime == command.EndTime)
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initFunc = initializeProperty;
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initialized = true;
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}
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resultList.Add(new GeneratedCommand<T>(command, initFunc, transform));
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}
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}
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private IEnumerable<CommandTimeline<T>.TypedCommand> getCommands<T>(CommandTimelineSelector<T> timelineSelector, IEnumerable<Tuple<CommandTimelineGroup, double>>? triggeredGroups)
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{
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var commands = TimelineGroup.GetCommands(timelineSelector);
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foreach (var loop in loops)
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commands = commands.Concat(loop.GetCommands(timelineSelector));
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if (triggeredGroups != null)
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{
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foreach (var pair in triggeredGroups)
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commands = commands.Concat(pair.Item1.GetCommands(timelineSelector, pair.Item2));
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}
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return commands;
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}
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public override string ToString()
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=> $"{Path}, {Origin}, {InitialPosition}";
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private interface IGeneratedCommand
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{
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double StartTime { get; }
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void ApplyTo(Drawable drawable);
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}
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private readonly struct GeneratedCommand<T> : IGeneratedCommand
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{
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public double StartTime => command.StartTime;
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private readonly DrawablePropertyInitializer<T>? initializeProperty;
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private readonly DrawableTransformer<T> transform;
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private readonly CommandTimeline<T>.TypedCommand command;
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public GeneratedCommand(CommandTimeline<T>.TypedCommand command, DrawablePropertyInitializer<T>? initializeProperty, DrawableTransformer<T> transform)
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{
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this.command = command;
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this.initializeProperty = initializeProperty;
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this.transform = transform;
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}
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public void ApplyTo(Drawable drawable)
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{
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initializeProperty?.Invoke(drawable, command.StartValue);
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using (drawable.BeginAbsoluteSequence(command.StartTime))
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{
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transform(drawable, command.StartValue, 0, Easing.None);
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transform(drawable, command.EndValue, command.Duration, command.Easing);
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}
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}
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}
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}
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}
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