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https://github.com/ppy/osu
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38 lines
1.5 KiB
C#
38 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModPerfect : ModFailCondition
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{
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public override string Name => "Perfect";
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public override string Acronym => "PF";
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public override IconUsage? Icon => OsuIcon.ModPerfect;
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public override ModType Type => ModType.DifficultyIncrease;
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public override double ScoreMultiplier => 1;
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public override LocalisableString Description => "SS or quit.";
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public override bool Ranked => true;
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModSuddenDeath), typeof(ModAccuracyChallenge) }).ToArray();
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protected ModPerfect()
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{
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Restart.Value = Restart.Default = true;
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}
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protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
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=> (isRelevantResult(result.Judgement.MinResult) || isRelevantResult(result.Judgement.MaxResult) || isRelevantResult(result.Type))
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&& result.Type != result.Judgement.MaxResult;
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private bool isRelevantResult(HitResult result) => result.AffectsAccuracy() || result.AffectsCombo();
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}
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}
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